Your goal is simple: create an army to destroy and demoralize your enemies, while prevent them from doing the same. Don't think this is an easy task though, as you will find yourself with up to 40 different units to choose from, each having its own quirks and abilities that if used correctly, could turn the tide of the battle, and even bring you the hard-earned victory.
Choose from one of the five factions to play with. Storm the front swiftly as Solisia, dominate the scene as Vulkan, stand your ground as Fulgura, overwhelm your enemies as Lamina, or set the battlefield on fire as Infernus.
What originally started out as a "Simulator made in Unity", the game was then conceptualized in a form of modding in Command and Conquer: Generals/Zero Hour with a very simple idea:
"Make units, send to destroy enemies, done."
This simple yet radical departure from the base game's formula would eventually inspire the creation of this project, taking a total of roughly three weeks to complete. It has been quite a journey developing this game, which has its up and down (at least in terms of emotional side of things because...coding). This is also the first personal project to be made in Godot, and has offered a ton of valuable lessons as the game is being developed. The game will continue to receive updates as necessary, and if needed, a manual explaining all the mechanics of each units and the game itself.
While there may be some hiccups here and there due to issues beyond my control, many attempts have been made to ensure the game would run as smooth as possible, so that you, the player, will have a blast playing this game.
That is all, now go out there and dominate the battlefield.