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Race down lines while being chased by a wall of fire, eating Dots and evading Pointies. · By Garret Polk

Build notes Sticky Locked

A topic by Garret Polk created Jul 21, 2016 Views: 176
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Developer (5 edits)

Build 57 - May 24, 2018

Removed Unity Analytics for GDPR compliance.

Build 56 - January 10, 2016


  • Mouse support for UI. Now UI can be used by mouse, keyboard, and gamepad fully.
  • Minor UI performance improvements

Build 55 - Android only build, so the Itch build wasn't patched

Build 54 - November 28, 2016


  • Improved frame rate performance, especially for lower end GPUs, by changing the look on some objects (Finish Line, hearts, pointies).
  • Enter key and number pad Enter key will now dismiss text messages and select buttons just like Space.


  • Fixed being able to remap UI controls which could break UI navigation
  • Fixed resolution change confirmation dialog not working when game is paused
  • Fixed level showing 3 stars in rare cases where the player didn't score 3 stars
  • Fixed tutorial showing gamepad icons instead of keyboard icons with wired gamepad plugged in
  • Changed default screenshot button to F11 so it doesn't conflict with Steam default screenshot button (F12)

Build 48 - July 24, 2016

Big fixes

  • Fixed some text clipping
  • Fixed blueberry beret color

Pre-release builds

Build 47 - July 21, 2016


  • Removed Unity splash screen - game starts super fast
  • Signed Mac files - no more security warnings from GateKeeper
  • Better gamepad UI navigation with thumbstick
  • 'Left' handed control scheme - arrow keys and right ctrl to jump, Delete=ESC
  • Progress bar is centered so it's easier to find
  • Countdown timer turns red when <5 seconds left
  • Easier to see which button is selected
  • Gamepad vibration now supported on Mac

Big fixes

  • UI looks better on all aspect ratios
  • Fixed control remapping not being saved
  • Fixed music missing from timed medium and hard levels

Build 46 notes

  • Mac build posted (Windows not posted yet since there were no changes)
  • Updated game icon

Build 45 notes


  • Progress bar showing current challenge
  • Improved jump target
  • Tutorial improvements
  • Constant jumping when holding space or A button
  • Improved jump sound and FX
  • "Get to the Finish Line" now has arrow indicating Finish Line direction

Big fixes

  • Fixed white lines on settings sliders on some resolutions
  • Reduced camera slew rate
  • Centered main menu buttons
  • Memory allocation improvements
  • Minor text changes and other stuff of course