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lag problem in WebGL et cetera.

A topic by 20204622 created Oct 19, 2023 Views: 224 Replies: 1
Viewing posts 1 to 2
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The project easily gets 60-100 fps in Unity, but due to extreme lag (in some cases 0fps) almost unplayable in webGL and only semi-playable in the Windows version (like 4fps). I tried to open up Unity Profiler, and it said EditorLoop is in the range of 45~60%, and PlayerLoop is in the range of 30~50%. Don't know what it means. Don't know what to do.

Fixed. I pressed Deep Profiling Support; after turning it back off, it was playable now. I am goosey.