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Lagging Issues

A topic by jnulakollie created Oct 14, 2023 Views: 71 Replies: 4
Viewing posts 1 to 4

I'm making a 3D game, and I want to create a 500 by 500 map. However, anything above 50x50, and Unity starts to freeze and slow down. The compiling time for the Tilemap is also quite long. My PC specs  is fairly good, so am I doing something wrong? I bought it on the Unity store and can show you the invoice if needed.

i also wanted to ask if it's possible to use   more than 1  Gameobject when generating terrain in 3d.

Developer

Hi, I’m aware of the lagging and I’m trying to solve this issue in a good way. Either instantiating gameobjects or setting tiles on a tile map are the ones causing the issues for me and I’m trying to do a workaround. Regarding the amount of gameobjects as of now you can have multiple tilemaps, one for each type of gameobject. I think that’s the way it’s done in the 3D demo.

how to fix intersecting mesh when generating 3d objects I tried to fix it by changing, grid size but it's still intersecting.

ty , for you answer, i managed to figure out the multiple layers thing.