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Looking for feedback related to the core gameplay of the demo

A topic by LeoNatanoel created Oct 13, 2023 Views: 121 Replies: 1
Viewing posts 1 to 2
(1 edit) (+5)

Hello everyone, I'm been working on this project part time for around 7 months and decided to release a demo with the first level, to see what everyone thinks about it, because I'm still uncertain if this game will give me any return in the end (not necessarily money, but if this game will just stay forgotten without anybody playing it or some people will be able to enjoy it).

So I would love to know what everyone thinks about the core gameplay, if it's fun and enjoyable or if it looks too simple and boring. Also, I would like to know about the quality of the game, if it's acceptable or if it looks low effort and I should spend more time refining its visuals, UI and etc.

(+1)

The game is pretty cool and definitely not to easy. I played it through, died 103 times and it took me 33 minutes. The quality of the game is good: nice visuals, fitting sound/music and no bugs found.

Difficulty: Has a good progression. But for being the first level, it is pretty hard at the end. :)

Controls: Are totally OK. But maybe just use two keys for warking on planets: right -> clockwise, left -> counter-clockwise

Graphics: It looks good and consistent. The character has nice animations but looks kind of weird ... a bit more like a fly than a bird :)

Gameplay: Two thumbs up! Very simple rules and very simple controls are creating an engaging mix of puzzle and action/dexterity.