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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs. · By CodeManu

Quality loss post-rendering

A topic by Asenoju created Oct 24, 2018 Views: 149 Replies: 4
Viewing posts 1 to 2
(1 edit)

So, when I'm trying to render an animation, it's losing a big chunk of quality and color/alpha accuracy.

After export as .PNG spriteSheet the quality is that low or is ok? Maybe in the tool render looks bad, but the exported .PNG how looks? If still not looks goods, try to set black background, FIxed?, so in your game use it with additive blend to get the same effect.

Deleted post

Exporting a sprite sheet is still not as good quality-wise. I tried GIF as well.

Using the black background sadly is no option for me since my horrible engine I have to use for school doesn't support any kind of image manipulation aside scaling and rotating. It does fix the issue (sometimes), but I can't make any use out of it.

The tool is to be used with .PNG spritesheet. The .gif export is to be used more for showcase in twitter, forums or similar, or maybe use for pixelart purposes due .gif is only 256 colors and just one color for transparency.

For max quality you have to use .PNG spritesheet , no palette limitation and in the "custom" tab set "scale" to "1" to avoid any pixelation.

Are you looking an HD effect or a pixelart FX?

I know, I use the spritesheets to actually do an animation, no worries^^

And yes, I have the scale set to 4 since I want that pixelated effect.