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Dismortal devlog

A topic by PavlikV created Sep 28, 2023 Views: 148
Viewing posts 1 to 1

Hello! This is a devlog of a rogulike game which best part is its spell mechanic. Enemies drop essence, you collect essence and it gives your spells cool effects. Combine these simple rules to get deep gameplay! Encounter four different bosses at the end of the stage! There are five enemies with complex AI, and each one has different variations depending on their tier. Also, this game's music is a bop! You can try Dismortal out here, I bet you won't defeat all the bosses. Lol.


So, as a roguelike (or roguelite if you want) fan I never found one that would be... without weird stuff. The Binding of Isaac is too random and has poop and shit, Dead Cells fell in my eyes with recent updates, Enter the Gungeon has basically no build making... So, here's my game. I tried to make it as easy to learn as I can, but hard to master at the same time. Also, to make gameplay deeper, I spent many hours on making the AI. These horned guys are just oh my god they have iq 180. If people wil actively play the game I will be making updates faster, lol.

There is some unused stuff:


I can still add them to the game if you'd like

Also, the game already has complete story and lore. You can try to guess what's going on, but I think you'll make your theory the opposite of what happened (you can already get some information about game's world). I don't want to give you any spoilers for now