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Taxing tiles Feedback

A topic by GDOGames created Sep 25, 2023 Views: 158 Replies: 2
Viewing posts 1 to 2

Hi all would love some feedback on taxing tiles. It's a deck building strategy game with rogue like elements. Can you control the chaos the game throws at you?  :https://gdogames.itch.io/taxingtiles

Specifically looking for feed back on tutorials content if it's enough.

UI look and feel.

Are any of the card or tiles poorly balanced.

(+1)

Hey, your game is cool!

I'm not really into card games, but the simple premise and not-too-complex gameplay allowed me to enjoy this a little more. You really have to plan out and strategize for this one. I failed to get past the first year going in blind and after the tutorial, so I definitely have to start thinking more about what to place. The idea of the goal being tax collecting is interesting, I don't know if that concept has been done before. 

The tutorial was well designed and easy to follow, definitely crucial for me to understand how the game worked. It didn't take too much time out of the game and was engaging. Anything I felt the tutorial didn't cover is probably obvious to more seasoned deck players, and fairly obvious to beginners. As for the UI, I personally really like the style and might use it as inspiration for other work. The cards are readily accessible and easy to use and play, buttons are clear, all checks out and is fairly balanced to me.

But in a word: No. No I cannot handle the chaos lol T-T

Feel free to give my game a shot, I could use your feedback: https://wasabiiii.itch.io/grass-elemental-demo-demo

 Taxing Tiles appears to get really wild at the end... And the wilder it gets, the more fun is to be had. Great work!

awesome feed back wasabi, its good to know a novice deckbuilder still can understand the tutorial. ill give grass elemental a go tonight.