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A member registered Jan 04, 2023 · View creator page →

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This is very odd I'll look into it.sounds like something messes up the save file and it reloaded when you enter/exit the moth mine 

I have updated the recipe it was using the wrong pick axe head should let you craft it now.

I have updated with a new build with a few Qality of life changes chests can no longer be looted if your inventory is full or you cant carry the item. sawyer is now there by default so you dont need an ember heart to do his quest. mushrooms in the mines now keep track of there state and are saved. the UI text is now all using the same font. will hopefully get an update tomorrow with a fix to the sawmill and forge not saving items that are left in them. hopefully this helps and you wont have to start over :)

you are a little bit stuck lily, has one standing stones has one , Pierre but he is trapped behind the sawmill quest being done. don't worry I'm about to do an update to fix the chest and it will let sawyer show up at the sawmill without the fire being lit.

That is a bug for the first one. Ill get that fixed in the next update.
not sure about bug two ill investigate that.
you need to use an ember heart at the saw mill and complete the quest to fix the sawmill. I think i could have better popups there to make it more obvious. you will be one ember short from that chest being missing it shouldnt have aloud you to collect it if your full. but you only need 3 for the demo. I would advice not using an ember on the pine forest camp to save you needing to restart.

ahh I am stupid i changed the text but it was still using the old hyper link updated and working now. yeah i was aware of those its only when you change area as they are currently not saved its on my list of things to get updated hopefully have it in an update this week.

try it now think i had accidentally set it to one that expires.

Haha no worries. Glad your having fun.let me know if there is anything else you find weird or would improve the experience. Just working by myself so it's very easy to be blind to some issues. Really appreciate the feedback

fun wee game your shop is broken tho you can buy items you cant afford and it puts your money into the negative. also the really tall puzzles are not as much fun as its hard to parse maybe a highlighting of the row and column you are hovering over.

I've updated those bushes and the barrel the click box was just in the wrong spot. i moved the visuals rather than the whole thing.

Great feed back ill take a look at the bugs and get those fixed.

  • Sounds like it still thinks your interacting with the sawmill and the fishing spot so something must be going on there.
  • the berries and barrel might be off from there location as I just moved stuff around there.
  •  breaking out early is intentional. 
  • ill add a check to cooking

the begin is probably a little luck depended you can get 1-3 berries so if your unlucky that might happen. I found most of the time you make it to level 1 and can get out past the thorns most of the time without havening to idle too much. I also like it as it as its a learning opportunity for the player to invest in spirit.
I think once the game is expanded a bit more you will need the fish as the higher tier trees will use more energy.
gear showing stats is definitely something that needs to be added.
I'm thinking the item space will become a bigger requirement as things progress.

the next zones I'm planning to add are poison swamp and snow area with hazards that will reduce you max stamina and fuel capacity these will be countered by potions/food/cooking.

What sort of update do you want to see next. leave a comment bellow using the key word.
Quest - another quest with rewards.
Mining - new skill adding mining.
Crafting - new skill to create new items or upgrade existing ones.
Farming - new faming skill.
Expand - add more trees/ fish / cooking to the current skills.
Dungeon - a dungeon to explore and puzzles to solve.

Feels free to leave suggestions and any bugs you find ill try to get to them asap

This is a place for anything and everything

I'm just setting up a discord https://discord.gg/QZQNr2QE if you add me on there i can make you a free mac build though it might not work.

to make a mac build on steam I would need to own a mac to sign the build. the number of mac users on steam is 1.4% so its not worth me buying a mac just to make the build. I would love to have it available for everyone but just cant afford to. FYI I have made almost no money selling it on steam.

Really cool game I made something quite similar would love to know what you think. the expanding the island bigger and bigger fun love the retro art style https://gdogames.itch.io/taxingtiles

that's it fixed now thanks for spotting that :)

fix on its way ray cast issue with the new panel on the right of you pan you can place.

sorry you feel that way but once it's unlocked it saved so it gets players interacting with all the cards and helps new players learn them. There is also multiple cards that allow you to destroy tiles or remove cards from your deck just need to complete some achievements to unlock them.

Really good music and love the art style. I think the game could do with a bit more users interaction. or at least more choices. the start section is also very long.

awesome feed back wasabi, its good to know a novice deckbuilder still can understand the tutorial. ill give grass elemental a go tonight.

Hi all would love some feedback on taxing tiles. It's a deck building strategy game with rogue like elements. Can you control the chaos the game throws at you?  :https://gdogames.itch.io/taxingtiles

Specifically looking for feed back on tutorials content if it's enough.

UI look and feel.

Are any of the card or tiles poorly balanced.

like the concept very cute visuals and nice animations. could do with a little more direction on where to go and what to do. maybe some story elements. the inventory is really small and I have no idea what I am picking up.

Really cute game would love to see more of this with some animations and better indication of what the enemy is about to do. Also the gain regen is very strong

Not sure if supported but lags badly in mobile making drawing very difficult. Very nice visuals. Also both menus on the tool bar can be open on top of eachother.

Really really love this game it's inspired me to make my own similar game in a fantasy setting  with element of slay the spire thrown in. https://gdogames.itch.io/taxingtiles

There are ways look at the achievements for clues. meadows have a secret that can unlock you extra energy. bunnies can be set on fire. and the void well that's just chaos could win you the game could lose you the game.

This is really similar to a game I've been working on would love your feed back https://gdogames.itch.io/taxingtiles

Really cute game love the art!

their is now an alpha out more coming soon there https://gdogames.itch.io/taxingtiles

haven't updated the deck stuff yet. but I didn't think 75 energy was possible :P also out of all the play testers you have Definity got the furthest previous best was 11.

Fixes are now in let me know if your still having issues placing tiles.

Great feed back will have a look at some of these shortly and get them fixed. The tiles with ??? In the tiles screen are the ones with secrets. The deck usually dose work as described with it only shuffling when you have no cards to draw but think there's an issue with It getting into a funny state now and again. Will be adding deck thinning mechanics too so you can remove cards as I think this is needed late game. Year 5 is a win to me just haven't added an end screen :p highest anyone has made it is year 10

will look into these issues thanks Ben. Think it's from trying to support mobile too should really have separate builds for touch and mouse support.

Love all these ideas will get a few in the next update