This is very odd I'll look into it.sounds like something messes up the save file and it reloaded when you enter/exit the moth mine
GDOGames
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I have updated with a new build with a few Qality of life changes chests can no longer be looted if your inventory is full or you cant carry the item. sawyer is now there by default so you dont need an ember heart to do his quest. mushrooms in the mines now keep track of there state and are saved. the UI text is now all using the same font. will hopefully get an update tomorrow with a fix to the sawmill and forge not saving items that are left in them. hopefully this helps and you wont have to start over :)
That is a bug for the first one. Ill get that fixed in the next update.
not sure about bug two ill investigate that.
you need to use an ember heart at the saw mill and complete the quest to fix the sawmill. I think i could have better popups there to make it more obvious. you will be one ember short from that chest being missing it shouldnt have aloud you to collect it if your full. but you only need 3 for the demo. I would advice not using an ember on the pine forest camp to save you needing to restart.
Great feed back ill take a look at the bugs and get those fixed.
- Sounds like it still thinks your interacting with the sawmill and the fishing spot so something must be going on there.
- the berries and barrel might be off from there location as I just moved stuff around there.
- breaking out early is intentional.
- ill add a check to cooking
the begin is probably a little luck depended you can get 1-3 berries so if your unlucky that might happen. I found most of the time you make it to level 1 and can get out past the thorns most of the time without havening to idle too much. I also like it as it as its a learning opportunity for the player to invest in spirit.
I think once the game is expanded a bit more you will need the fish as the higher tier trees will use more energy.
gear showing stats is definitely something that needs to be added.
I'm thinking the item space will become a bigger requirement as things progress.
the next zones I'm planning to add are poison swamp and snow area with hazards that will reduce you max stamina and fuel capacity these will be countered by potions/food/cooking.
What sort of update do you want to see next. leave a comment bellow using the key word.
Quest - another quest with rewards.
Mining - new skill adding mining.
Crafting - new skill to create new items or upgrade existing ones.
Farming - new faming skill.
Expand - add more trees/ fish / cooking to the current skills.
Dungeon - a dungeon to explore and puzzles to solve.
I'm just setting up a discord https://discord.gg/QZQNr2QE if you add me on there i can make you a free mac build though it might not work.
Really cool game I made something quite similar would love to know what you think. the expanding the island bigger and bigger fun love the retro art style https://gdogames.itch.io/taxingtiles
Hi all would love some feedback on taxing tiles. It's a deck building strategy game with rogue like elements. Can you control the chaos the game throws at you? :https://gdogames.itch.io/taxingtiles
Specifically looking for feed back on tutorials content if it's enough.
UI look and feel.
Are any of the card or tiles poorly balanced.
Really really love this game it's inspired me to make my own similar game in a fantasy setting with element of slay the spire thrown in. https://gdogames.itch.io/taxingtiles
This is really similar to a game I've been working on would love your feed back https://gdogames.itch.io/taxingtiles
their is now an alpha out more coming soon there https://gdogames.itch.io/taxingtiles
Great feed back will have a look at some of these shortly and get them fixed. The tiles with ??? In the tiles screen are the ones with secrets. The deck usually dose work as described with it only shuffling when you have no cards to draw but think there's an issue with It getting into a funny state now and again. Will be adding deck thinning mechanics too so you can remove cards as I think this is needed late game. Year 5 is a win to me just haven't added an end screen :p highest anyone has made it is year 10



