Unique RPG with semi turned-based combat built using Unreal Engine. Me as the Project lead, Programmer and Game designer.
Description The game is viewed in First person perspective when traveling and 3rd person when fighting enemies. Thematically, the setting is wasteland sci fi future largely without high tech. Think Mad max, Mutant, Water world etc. The combat is turn based, although your time is limited making slow reactions result in enemies jumping ahead similar to that of Chrono trigger. In-between combat there is travel between different locations using techniques commonly used in retro racing games. Although the feel is very much retro, this is not a retro game.
Looking for UE Materials Expert to join the team - This involves art to a certain degree but it is the know-how of Unreal engine materials that is key.
Most of what can be seen in the screenshots is temporary assets, not counting character art.