Here is the changelog for this huge update for the game:
New Additions
- Total of 3 endings.
- New accessible area during a night.
- New minigame.
- Added story.
- New Custom Night modes.
- Added a working clock.
- Added camera malfunctions.
- Added a game menu.
Changes
- Credits now show some development videos.
- Doors now function how they were originally intended.
- Door levers now use their lights function as originally intended.
- Maintenance is now run by using it's own difficulty setting.
- Task ambience will now play.
- Door alarm sounds are more spooky.
- The game keeps track of what artefacts you have collected.
- Reset high score button.
- Game saved icon and text.
- The Custom Night high score songs are longer due to more points being used.
- Floor and ceiling is now concrete. Not carpet and sheet metal.
- Mave has a new jumpscare sound.
Bug Fixes
- All door's red spot light did not turn off after first use.
- Ear ringing sound did not stop.
- Loading had a chance to freeze the game, the only freezing now is due to the game compiling shaders and should run fine on the next load.
- Nights would not reset after completing a task. Original intention was for the player to be able to play through the night again.
- Quality settings have been reorganised with Ultra/High being the default. The list has also been reversed.
- Debug.Log was being overused. Multiple lines were removed from code to help with optimisation.
- Fixed the power usage UI
- Certain tablet UI have been fixed.
- Location of the Custom Night timer has been moved slightly.
- Mave no longer has the ability to kill during cutscenes.
