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Somiaz Studios

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A member registered Apr 09, 2018 · View creator page →

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Here is the changelog for this huge update for the game:

New Additions

  • Total of 3 endings.
  • New accessible area during a night.
  • New minigame.
  • Added story.
  • New Custom Night modes.
  • Added a working clock.
  • Added camera malfunctions.
  • Added a game menu.

Changes

  • Credits now show some development videos.
  • Doors now function how they were originally intended.
  • Door levers now use their lights function as originally intended.
  • Maintenance is now run by using it's own difficulty setting.
  • Task ambience will now play.
  • Door alarm sounds are more spooky.
  • The game keeps track of what artefacts you have collected.
  • Reset high score button.
  • Game saved icon and text.
  • The Custom Night high score songs are longer due to more points being used.
  • Floor and ceiling is now concrete. Not carpet and sheet metal.
  • Mave has a new jumpscare sound.

Bug Fixes

  • All door's red spot light did not turn off after first use.
  • Ear ringing sound did not stop.
  • Loading had a chance to freeze the game, the only freezing now is due to the game compiling shaders and should run fine on the next load.
  • Nights would not reset after completing a task. Original intention was for the player to be able to play through the night again.
  • Quality settings have been reorganised with Ultra/High being the default. The list has also been reversed.
  • Debug.Log was being overused. Multiple lines were removed from code to help with optimisation.
  • Fixed the power usage UI
  • Certain tablet UI have been fixed.
  • Location of the Custom Night timer has been moved slightly.
  • Mave no longer has the ability to kill during cutscenes.

- (Hopefully) Fixed a bug regarding the game not automatically saving the settings when changing them live.

- Changed the animation slightly when moving in and out of the office to the maintenance room. It looks like actual stepping movements, etc.

- Added short footstep sounds to play during the animation.

(1 edit)

- Changed the Up & Down arrows to be more visible, i.e. there's box button with an arrow inside.

- Game updates the main camera's FOV to adapt to the player's screen aspect ratio.