Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PNGTuber Plus

Get more out of your png tubing experience. · By kaiakairos

Rotation perameters are a little vague and fiddly.

A topic by Wobbly Python created Sep 13, 2023 Views: 136 Replies: 1
Viewing posts 1 to 2

Please excuse the very beta development art, but I'm trying to make a sort of rope out of ball objects. It'd be very nice to be able to oscillate rotations in the same way that X/Y perameters can be set to cycle, instead of exclusively getting an impulse of rotation when noise happens. It would allow for nice ribbons and things like that.

I'm also still feeling out the relationship between rotation and origin points. I mention in the clip that the 3rd ball up from the rightmost end of the link is actually the origin, and that the rotation chain going down is much cleaner than the one going up. I'm sure it just takes a bit of fussing with though.

This program's really something special though.

I streamed a little with PNGtuber Plus and my little beta model and it creates some really fantastic motion.

I want to get the nodes to blend a little better still but this program rules.