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Space Racing and Hoop Placing

A topic by tsmspace created Aug 27, 2023 Views: 51
Viewing posts 1 to 1

The game is less a "racing" game and more a "navigation playground" game, where the objective presently does not include time trials. I do hope to include these racing features in the future but the primary focus of the present game is to place obstacles, make a course or arena, and then fly around it. 

LATEST UPDATE includes the ability to set the thrust and torque thrust values in the pause menu for each preset power level. Also, the player can use a toggle to half/double rotation (which may be desirable when docking or towing a weight, it's all up to the player which performance level they want to simulate that moment) 

other recent features include dockports, dockable weights, and dockable weight bays. Players can also include these as checkpoints. 

The checkpoint system allows the player to save one "course order" per savename. To create a checkpoint order, the player turns on "build race" mode, which will erase any existing course order (so make sure to save one if you want to keep it, before trying another) and reset the "total hoops in race" to 0. Then the player flies the warpship through each hoop in order. If they wish to add a dockport as a "hoop",, they move up to it, and when prompted press the dock button. If they want to add a dockable weight,, first the add the weight just as they do a normal dockport,, then they connect to it just as they would a hoop that they wish to move, and move through all of the hoops they wish to require a weight while it is connected. Then they can add it to a weight-bay and leave it there,, because when they press reset, all dockable weights will return to the position they were spawned in. (This does, however, unfortunately mean they must be sure to spawn the weight right where they want it,, if they want to reposition a weight, they will need to respawn a new one, so be sure you are happy with a weights placement before building the race! 

In "race" mode,, the checkpoints will light up in order. As you pass through each one the next one lights up. 

the save system is built from within each level,, so you can only load saves to that level from the pause menu of that level. 

to share your course builds,, you can actually just go find the file in your appdata folder, and share it. Every time you run the pause menu, the game will find all of the right files in the right folder so all you have to do to play someone elses build is put the file in the right levels folder. 

to place objects and hoops,, use spaysmode and cycle through the placeable objects ,, place them as desired and save. There are hoops as well as some other basic shape objects to create obstructions. 

The game includes a space vehicle, with zero gravity,, and a lunar style vehicle, with lunar gravity. The warpships cannot be used in racemode but are excellent for getting around your area quickly to help organize your object placements! 


Ace Racers SP by tsmspace (itch.io)