In game development, creating the main level is like painting a masterpiece on a blank canvas. Just as artists start with a plain surface, game designers begin with an empty virtual space. While placing rocks, trees, and other elements might seem time-consuming and tiring, it's a labor of love that lets designers build captivating virtual worlds for players.
The process involves carefully putting rocks, trees, and more into the game world. It takes time, but the result is rewarding. Each piece added changes the environment, like rocks giving stability and trees creating a lush vibe. Designers can make serene forests or tough mountain areas by arranging these elements. As the level takes shape, a sense of accomplishment arises. Completing the design is a proud moment, knowing the world's transformation will captivate players and bring the game's vision to life.

This week, I created the initial layout for the first part of our level. I did many tests to ensure players have a clear path and can't find sneaky shortcuts. Positioning the big rocks is crucial to make the world feel real. After placing everything, I noticed that the collision on each rock wasn't snug enough. As a result, when players run or shoot around corners, the collision prevents smooth movement and can inconveniently block bullets.

It is a simple process to fix the Collisions size but it can be takxing on the system to increase the vertices of each one, but in this case it can be worth it.
