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LifeSim || Life Simulator

A topic by LelyLow created Aug 22, 2023 Views: 235 Replies: 5
Viewing posts 1 to 4
(1 edit)

Hello, I got an idea about creating a life simulator. I love the sims line of games, but it's very disappointing that there are so many things missing and the pricing is terrible. Since this game is almost unparalleled, I want to try to create my own life simulation game, no matter how difficult it is.

I love making games, it has become my new hobby in the last year. I also work together with my brother, because alone it would be very difficult.

So, for inspiration from the Sims, I'd like to focus on the lives of the characters, their daily routines, and the unusual mechanics of how the character interacts with the world.

Since this is a project that I draw on my own, I decided to choose pixel art as the main graphics, but not too small resolution. Already on start I faced the problem of colors, they do not match well, so I'm still in the process of finding a balance between color solutions.

I really wanted to make an open world, but my brother and I have no idea how to optimize such a game so that it does not calculate every animation and action for all people on a huge map and at the same time look natural. I think it's too hard for beginners. But precisely because of how much I like the freedom of movement without loading screens, I don't want to limit the available viewable area too much. Perhaps I should divide the map into several large areas to reduce the load.

At the moment I am working on the concept of the game and its graphics. If I have problems in the future, I will solve them gradually. I hope one day I will be able to see the working beta of this project.

I'm not very good at getting attention, most likely this blog will be created more so that I myself can track the progress of the project. If anyone has any ideas or questions, I'd love to hear about it.

(+1)

That sounds like an interesting game. You could try to create some kind of chunk loading system for the world if you want to make the game without any/minimal loading screens. Good luck on your project! :)

Well, this is a good solution, but most likely it will appear in later versions. Thank you

(2 edits)

I think I'm starting to understand how to solve the color problem. To do this, I created a fake scene with the objects that I already have. Visually, it is very difficult to understand what is wrong and how to fix it, so I used a trick. As a character artist, I often use the Desaturate technique. In order to understand what is wrong with the colors, make them gray and look at the contrast between them. In this way, at least the contrast error can be corrected. At the moment, I do not take into account the effect of light on locations. If possible, I would like to make it diffuse, but still pixelated.
I understand perfectly well that I can’t customize every item for every possible situation, but I want to at least try to bring their color back to normal.

(+1)

Here is a summary of the latest updates on the project:

-It was finally decided that the game will be developed on the Godot engine.
-I managed to find a programmer and he is incredibly cool!

-I continue to work on graphics and here is a small photo of nature attached.

- A visual concept for the design of windows and interface in the game was developed, but I will show it when it is implemented in the game.

-A visual concept of the character editor was developed, and work began on their elements (clothes, colors, appearance, characteristics, etc.).

Now I spend all my time creating this game. It's exhausting, but I finally have the feeling that I'm truly alive.

(+1)

That actually looks so cute