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Balancing the adventures

A topic by amcd0 created Aug 18, 2023 Views: 76 Replies: 2
Viewing posts 1 to 3

GMing my first adventure at some point in the near future and was wondering about making sure it’s not too easy or to hard.

I plan on starting off my friends as underlings on the Underguild adventure. There is going to be three of them and I was wondering if that means they might get slaughtered or if it means they might just beat the boss without much of an issue.


when testing combat I noticed that if the players attack the enemy attacks back. Since one of the enemies does 10 damage does that mean that maybe I should disable the enemy having their own turn. I base this on the fact that the armour my test character has is only a five, so basically the enemy would one shot them on a decent hit and they would immediately die.


I was also wondering about the table at the bottom of the pdf (jobs and bounties). What does the modifier mean? Is it just the theme? Just hoping to get a bit of an insight as to how hard I would make the following missions once they progress through the ranks. 

Thank you!

Developer

hey! So combat in this game is indeed intended to be quite gritty and loose with life at the early stages. But that’s also up to you as the GM to decide how it plays out. So if you feel like your adventurers are taking too much, just drop the enemy’s hp a tad.  For Underguild I would certainly have them each roll up an extra character or two, and you can use “lost guild adventurers” who’ve been searching below just as they were, to fill the party back out. 


as for the “modifier” on the bounties, yea it’s essentially the “theme” of the encounter. 

cheers, sorry only just saw this. We have played two sessions and they were fun. I almost have the opposite problem now where they received guns from the underguild mission. The guns mean they can one shot even the most powerful monsters, so as a result I’m tempted to buff it up a bit. They should be ok now they have some decent armour.