Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Feedback for my tower defense game

A topic by gernermale created Aug 09, 2023 Views: 314 Replies: 6
Viewing posts 1 to 3

Ive been making and updating my td game for the past year and its gone a long way in terms of quality and repetition but i would like some more feedback on it. Here are some pictures i have of the game. I feel like i know the game as a developer but not as a player, so i would like to know how is the player experience.









Here is the link to the game:https://gernermale.itch.io/corrupted-within

sup fam

am aint going to lie your game looks good and fun , I would be more than happy to left a 4 To 5 star rating on your game

am just asking if you could visit my site and check it out , I give persons feedbacks on there game so it can improve and become better in the eyes of gamers . so send me your game link in the group so I can give you feedbacks, review and even ratings on your game

the reason why I ask you to go to the group is because am not on itch.io at all time and there are some other game devs who would like to give you a review

https://tariquegamecompany.wixsite.com/mysite/group/towi-group/discussion

chick the link to join the feedback group 

hit me up when you got this message .

(+1)

I've played up until part of the third level, and there's some very interesting ideas here, like the different upgrade paths units of the same type can take, or the fact that currency gain is tied to DPS. But honestly, I found they were overshadowed by a lot of issues I had with the game.

  • The first two levels feel kind of tedious overall. They are very long, both due to the sheer amount of waves and due to the amount of slow but tanky enemies, and if you die in one of them, which isn't particularly hard even on Easy difficulty, you have to redo it all the way from the start.
  • The third level, on the other hand, is way too fast-paced. Is it even a strategy game anymore if the game doesn't give you the time to make a plan more complex than "spam scouts and hope for the best" before bombarding you with enemies old and new?
  • Some of the difficulty can feel like pure trial and error, like in the first level which is very easy until 20 ninjas show up at once and instantly kill you at full health for not giving all of your units the "hidden detection" skill, which had no apparent use until that very moment.
  • Are the solar panels supposed to be so underwhelming? They’re pretty expensive to place, they keep consuming the rest of your money while they’re active (which the game never even tells you directly unless you check the Almanac) and they don’t seem to produce money until the very end of a wave. Maybe I’m just using them wrong, but they feel more like a liability than anything else, especially when combined with the trial-and-error difficulty since they make it even harder to react to new threats.
  • The pause/settings menu is a mess. The sheer amount of options is quite overwhelming, and the fact that the Game options are among them instead of having their own menu is both easy to miss and quite confusing. It's also weird how pressing Exit from the main menu version of the settings menu will just return to the main menu, but pressing that same button during gameplay will quit the game entirely.
  • Some of the text is quite hard to read, especially in the Almanac. The text size is inconsistent, there’s no margins, the orthography is very poor, and for some reason switching between entries keeps the scrolling bar at the same position, so you have to manually scroll up every time you finish reading one.
  • Lastly, even trying to set aside my general distaste for modern warfare settings, I’m not entirely sure of what to make of the fact that a lot of the “enemies” are clearly just civilians and children. The Commander does call out the General for killing children in the second cutscene, but it’s not clear if it also applies to the shooting range or the battlefield (partially because of the poor writing mentioned above), and the rest of the game I’ve played so far, including the Almanac, doesn’t seem to take the situation very seriously. I genuinely don’t know if you’re trying to show how evil the enemy kingdom is for sending unarmed civilians to war, how evil the General is for making you kill them without remorse, or if you’re just trying to downplay or even justify the situation in general; but I sure hope it’s not the latter, and I don’t like how ambiguous it is in the first place.

Overall, this game has potential, but it could use a lot of polish, and whatever its themes are meant to be they can be interpreted in very questionable ways. I hope this feedback helps.

Ok ill adress all your things

1.The first 2 levels being slow, yea sure ig. But thats why game speed option exists, and there is a commanding guide in the zip folder you download that mentions to check all settings and mentions it specifically. And restarting from the start? Thats the point of a rougelite tower defense game. You restart everything if you die.

2.The third level is supposed to change the strategy, you have less time to think and use your resources. Dont just use scouts, there are towers which all have special effects. Place towers that have stun defense in the front, expiriment a bit more. Thats how the game is supposed to be played.

3.Its a tower defense game, but yea i get it. Making it gradual could have been a better option instead of a sudden bombardment of hidden enemies.

4.Generator is the best money source for the player. It is difficult to use, but when you learn how to use them you will find why they are the best source of money.

5.I know, but im very bad at designing stuff to look good.

6. Again, im very bad at designing stuff but ill see what i can do.

7.Its supposed to be confusing, youre not supposed to get it at the beggining. It is revealed in chapter 4 cutscene that Commander is actually a spy and he wasnt even supposed to be a commander, and more stuff is revealed when you  beat the king of the kingdom in level 5. There is even foreshadowing to commander being a fraud in the first cutscene, when General says that he is going on a battlefield he starts to frown. Im not saying everyone is stupid if they dont get the story because i am looking from a perspective of a developer instead of a developer,  but atleast beat the game first to see what it has to offer.

All and all, valid criticism but i would suggest you beating the game first and then call out the story on being bad. And ill change enemy progression to be more fair. And probably should be changed aswell to tell you that dangerous enemies are aproaching a few waves earlier instead on the same wave.

oh and ive just noticed how not begginer friendly the game is. So thanks for that

Fair counterpoints, I completely missed the commanding guide and the option to increase game speed (I do feel like that kind of information should be included in the game itself as well, though) and I kind of assumed from the tone of the cutscenes and the Almanac descriptions that the story wouldn't be all that complex. Sorry if I sounded too harsh, I guess it's just not my kind of game.

Nah, u werrent harsh. You had very good points, and if you dont like using generator you could just get money shot.

And most of the points were from me not being able to make the game begginer friendly, so ill be changing that