Each Outline is drawn Mesh 8 times. Is there an optimization method?
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Not yet, but the new shaders are still being worked on by a 3rd party I'm commissioning. From what I understand, the new shaders will allow outlines to exist in the same pass as text, somehow.
You could make a copy of the shader and remove a few of the passes if that works better for the time being! It'd be effective to use 4 passes for drawing a pixel outline, for example.