Hi all! We're a team of two developers making a plant simulation game where every single leaf matters, turning each plant into a giant brain that calculates their next decision every step of the way. Every leaf decides how and where the whole plant will continue growing, as photosynthesis, simulated roots with water uptake and more dictate the twists and turns of every shoot, twig, and resulting branches, leaves and flowers. Watch unique plants sprout from seed to sapling, one bud at a time.
You're also a silly wizard who builds complex irrigation systems, casts spells to break down concrete into sand, and builds antennas.
Anyway, this is a lot. And this post doesn't have a tag because we don't know how much we've yet to go, although we have a plan. We're rewriting a lot of things all the time because we're also making our own engine for the game, and optimizing it so the game will hopefully run on potato laptops, too. So the final version of the game will take some time.
I'm starting this thread to keep you posted on what we've changed in each demo, and why. We started out with just watching plants grow many years ago, and now we've graduated to meaningful interactions with the plants and their environment, without making a gardening game with identical plants. Instead, it's all about unruly growth, sharing a world with wild vegetation, and boundless exploration.