Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I just published my first game on itch need feedback.

A topic by kai2er created Jul 23, 2023 Views: 247 Replies: 6
Viewing posts 1 to 3

Hi, a few days ago I published my first game on Itch called "Tummas".

It's a first person horror game where you try to find parts for a broken car while Tummas is chasing you and you can tell how far he is by listening to how loud the radio static is.

You can try the game here.

The game is playable and can be scary but I feel like it's a bit boring and sometimes can feel really cheap. For example, when you hear the noise and you don't know where he is, it feels pretty scary, same if you see him in the distance, but when he's close to you and chasing you, you can run backwards and see him, and it's not that scary because you get a good look at him and can see it's just a simple 3d model. Also, looking for all the parts can be boring sometimes, I tried to make it easier by adding a map to see where the buildings are, and making a duplicate of each part so there's more of a chance that you'll find it, but it still feels like a grind to find all the parts sometimes.

creepy from more of a distance
kind of eerie when not up close

not as scary up close
the map

If you noticed any of these things or have ideas on how to fix them please let me know. 

Also if you have any feedback/suggestions in general that would be very much appreciated.

(2 edits) (+1)

You did a nice job for something done in a week!

If you want the true kind of scary, the feeling of unease that shakes the player to their core, go for a more psychological approach than just a creepy light and a cheap jumpscare. Use the environment to terrify the player (this can be more than just spooky sounds and a dark atmosphere), create illusions, and make the game play the player. Constantly make the player expect something scary to happen, so that they are too busy shaking in their seats to focus. 

This can be done through interactable objects/characters, a fleshed out environment, and definitely a fleshed out monster. What is this monster? Why is this monster after you? Where did it come from? Can you kill it? Does it have a weakness? What does it like? What does it dislike? How does it hunt its prey? What can you do to subdue it long enough to survive? You as the dev should have the answers to these questions, so that you can set up clues in the environment, objects, and the monster itself to reward the player for figuring it all out as they play. 

Take the car you have to repair for example. Why is it here? Why is it in pieces? Why are the pieces where they are on the map (Where did you get a map??)? Can the monster even to stop you if you escape in the car? And if you repaired the car, where would you go?

Plus, the player's ignorance of these answers can make the game scarier! We fear what we don't understand, after all.

Consider some kind of façade at the beginning, as well. Lots of scary games have an unusual setting at the beginning so that the player is subverted when the scary part hits (Doki Doki Literature Club, Omori). Maybe you're out on a lovely vacation in the wilds at first, or you're just trying to enjoy a relaxing picnic.

Keep it up!

Thank you for the feedback! I will definitely try to work on this

Hi, thanks again for the feedback.

I just finished an update that adds a sanity system and hallucinations to try to get that feeling of unease you were talking about. I also added some small things like footstep sounds and ambience to make it feel more immersive. I will try to work on this more in future updates but its a start

You can read the devlog here if you want.

Your advice was really useful and I just wanted to let you know that I appreciate it.

(+1)

Bruh the update was too scary for me I couldn't finish T-T (I ran and hid in the building lmao)

But that's a good sign!

I really respect how you took the feedback and used it, and so fast, too! Now Tummas is scarier than ever, due to your dedication! Other people definitely need to play it...

Keep doing what you're doing!

Thanks!

hello my name is Tarique am the game dev for SPEED OF LIFE 3D

I would like to give you feedbacks on your game so it can improve . send me your game link so I can give you feedbacks, review and even ratings on your game .

for those who games have not got a feedback as yet visit this site and join the group

https://tariquegamecompany.wixsite.com/mysite/group/towi-group/discussion