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Terminal Sickness - Part 1

A topic by Turnaround Games created Sep 23, 2018 Views: 529 Replies: 3
Viewing posts 1 to 2
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Hi,

I recently published my first game Terminal Sickness. I advertised it among  my friends and created a release announcement.

The analytic numbers looked OK, but not great:


You really have to search hard or scroll a lot to find it on itch.io game pages. Is there anything obvious I could do to increase the number of people reaching my game? Or something I should do diffidently next time? I was considering writing a couple of dev logs about why I made the game and how I went about doing it, which independently of me wanting to write them, might help. 

It's OK if it's just the case that the game isn't good enough to rise up any higher, if so, just say :)

Thanks!

What got my game a bunch of views and downloads was having it up for 1$. Then I put it on sale for free when a sale came around, it got posted by some other people to a few "free games" pages. I'm not sure if anyone actually played but the downloads certainly went up.

That's interesting, do you think that will have got you more downloads than just being free the whole time? 

I always intended for this game to be free, but I'll bare that in mind for the future

I do think the idea of something being on sale for free motivated people to download it. Also I'm sure the fact that is was posted to a few external list sites had a significant impact. Especially considering we have done no other kind of advertising for it.