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A tactical turn-based RPG with with elements of 4X strategy. Hidden Pass

A topic by GG Studio created Jul 13, 2023 Views: 349 Replies: 1
Viewing posts 1 to 2

Hey everyone,

We are an indie studio (called GG Studio). Now on we will be updating here our devlog. We are somewhere in the middle of the development.

Here is some history of our project:


Mostly on the first stage of development we were focused on the combat and mechanics connected with it. Here is the result of updating colours, some graphical fixes and vfx additions:

So, right now we are working on the global map and different global mechanics, like your base. Next update will be soon about Prologue of Hidden Pass. You can follow the updates here, in discordor twitter.  Also, we plan our kickstarter campaign and you can follow us there.

Dev diary. Achievements in 2023

The demo consists of some lore parts and two combats (of course, it isn't the final version). You will be able to hear how the story begins.



Most of the economic mechanics and combat are based on Elyrium. And in the story intro, a player will hear why this mineral is so important.



Furthermore, It will be explained through the prologue how the main faction appeared on Elyrium Bet and what this location hides. The main character of the Prologue will lead the deep expedition and you will be playing for him.




During the expedition, there will be a couple of combats. They will demonstrate the core combat features of Hidden Pass. They are not final, but you are able to see the way of design. We definitely know what we want from combat, but we need some time to improve it after we finish the global part of the game.



But the main concept of combat will stay anyway:
- Battlefield layers. The combat sprawls in 3 separate interactable layers. Every layer contains objects on which characters can move.
- Elyrium Madness. Each used ability brings you closer to death because Elyrium drives you mad. The more this track of Elyrium Madness is filled the higher the damage your abilities cause.
- A player has only 4 active characters during combat, so it is necessary to choose your party carefully.
- Automatons. They are Craftable Combat Units.



All this brings us to a dynamic tactical fight, which is our main focus in combat. We want to give a player a great experience: on the one hand, you should not be bored by long exhausting battles, on the other hand, such battles must be tactically very deep, where a player must think about each move.



Next post we will explain the main global mechanics as, you know, we have 4X Strategy elements in the description.

________________________
We hope you enjoyed this journey with us! If you have more questions or would like to throw a few ideas our way, then join Hidden Pass on Discord, and follow us on Twitter! Don't forget that we also have a kickstarter page and will launch campaign in Q1 2024.