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GMS2: Building on Mac fails - wrong architecture​

A topic by Malero created Sep 17, 2018 Views: 647 Replies: 3
Viewing posts 1 to 3
(1 edit)

The error says:

error trying to load /Users/malero/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/apollo.dylib - dlopen(/Users/malero/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/apollo.dylib, 1): no suitable image found.  Did find:
/Users/malero/Library/Application Support/com.yoyogames.macyoyorunner/game/assets/apollo.dylib: mach-o, but wrong architecture

FYI, bought this on yoyogames.com.

Developer(+1)

I intend to address this soon - Mac builds were recently changed in GMS2 to produce 64-bit binaries (and use 64-bit extensions as result), but I've not yet managed to get the extension to work with that (primarily due to being overloaded with other tasks as-is). If there's a sense of urgency and you know your way around the basics of compiling with gcc+/g++, send me an email from your purchase address and with your order reference (find it here), and I'll send you the source code + current build files to try things out with.

I sent an email to yellowafterlife@hotmail.com. Thanks!