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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

Bugs / Issuses - 0.2.5 test build (Linux)

A topic by tokiwano created Jul 05, 2023 Views: 315 Replies: 2
Viewing posts 1 to 2

I am running this on EndeavorOS (Arch Linux) with a GTX 1060 (6GB), a Ryzen 5 3600X and 16GB RAM.

Found a bug in the main menu. I clicked on "New Game", then on "Cancel". It brought me back to the main menu, but the "New Game" menu was still open under the main menu.

Some entities have weird colors. I can't tell if this is intentional. I haven't played since 0.2.0. I apologize for my ignorance.



The structures don't seem to slow down my machine.

Yet, when I go "outwards", the game does slow down for a couple seconds after some distance.


If I find more things, I will let you know.

Keep your smile.

Developer (1 edit)

Thanks for the reports! Always great to get some feedback from a linux user ^^

I'll work on the menu bug, that happened to me recently too. 

I think the weird colors are intentional-- we've had 'elite' monsters in for a while and they always have a unique color scheme. Maybe that's not what you are talking about though.

Yet, when I go "outwards", the game does slow down for a couple seconds after some distance.

So if I understand correctly, the framerate decreases for a few seconds and then normalizes? Is it one continuous slowdown, or several fairly short slowdowns in the space of a few seconds?

Correct. The framerate decreases for a few seconds (continuous slowdown) and then it normalizes again. It doesn't happen often. I played for 40ish minutes yesterday and it happened maybe once or twice.