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Bug Report Sticky

A topic by J_or_DanMML created Jul 03, 2023 Views: 1,318 Replies: 5
Viewing posts 1 to 3
Developer

Report any non-crash related bugs here. These include graphical bugs (sprites glitching or moving erraticly), dialogue cut offs, softlocks, etc..

Note that certain things like characters not appearing during certain events is NOT a bug and sometimes a result of characters spawning in. If you want to report something like this, you can, but know that it might not be addressed. Examples include: Spawning in the tower, riding elevators, etc..

Hi! I've played both routes for Marina and Abella and id like to point out some glitches that happened to me. While going for the non day 1 morning route for marina I killed the gentleman in the afternoon and opened the door to where marina usually gets trapped. But she still spawned there on night 1. Not sure if it's because of this, but the marina doppelgänger never spawned in. I checked every sleep cycle too. So I got softblocked and had to restart and do the day 1 morning route. 

As for Abella's route, when she tries to get parts from the car at the museum and i tell her to leave it alone and join back to the party, she joins. But the sprite of her kneeling is still there and interactable. Didn't change anything important tho!

(thank you so much for making this mod btw, Its so much fun and I'm so excited for the Levi update bc I always feel so bad when i have to kill Levi lol)

Developer

Thanks for letting me know! It sounds like variable issues on my part, but I'll look into it ASAP. Just to be certain so I can recreate the first issue: Marina was trapped during Day 1 Afternoon and you killed the Gentleman, right? In other words, you killed the Gentleman and Marina was in the bedroom? Just making sure so I can pinpoint the problem if I don't find it immediately!

Once more, thank you for playing the mod! I'll try to get back to Fear and Hunger mod asap, and the fact that I know someone cares will likely bring me back! I can't promise a quick return, but I'll do my best. One more time, thank you.

(+1)

Yep, I killed the gentlemen as soon as he spawned and at night 1 marina still spawned in the bedroom. And thank you for making this mod once again! It's Inspired me to look into mod making for this game as well lol. (sorry for taking a while to respond)

(1 edit)

Hi, I am not spam. just love the game in steam and made a comment here for my current issue.
In White Bunker with the following setup: yellow wizard, Mechanic, Boxer and Doctor with " brain seed " skill active on overworld corpses it may flag the flamethrower Bremen inside the bunker, showing the lump of flesh with the seed graphic instead of the enemy properly. I have not tested yet if the enemy is possible to gun down for the sake of progress and avoid soft locking. as subsequent reloads the enemy still is broken and burns on sight regardless of angle or approach. 

Update: The enemy behaves as expected except it does not show proper graphic, it wont move from the spawn location, can be gunned down, the enemy immediately turns into brain seed successful harvest for the picking. it might be a state carried over a shared variable from something else. hope this helps! also again, thanks for making something so special. 

Developer

Thanks for the report! I'd need to take a look at my files again, but I'm also thinking it's shared variables at work as well. But again, I'd need to take a look. I haven't worked on this mod and it's technically not a high priority for me at the moment, so apologies if I don't get it fixed. Thanks for trying it out, and if I get more time, I definitely want to get back to it! (I've seen the developer updates on Termina, so here's hoping the game itself gets an update as well!)