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Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

Error System Drawing

A topic by AleSalva created Jul 01, 2023 Views: 96 Replies: 1
Viewing posts 1 to 2

Sup, I added a sprite for a decal to my game and now the game crashes constantly. I get this error also (below)

I tried going into decal folder and texture folder and deleting the sprite/decal but nothing seems to work. It's like I lost ny game...


Source: System.Drawing

Reason: Ungültiger Parameter.

Stack trace:    bei System.Drawing.Bitmap..ctor(String filename)

   bei EasyFPSEditor15.ResourceTexture.Load(String path)

   bei EasyFPSEditor15.Resources.LoadSinglelineResource(String path, Int32 type)

   bei EasyFPSEditor15.Resources.LoadAllResources(String dataPath)

   bei EasyFPSEditor15.Editor.OpenProject()

   bei EasyFPSEditor15.MainForm.OpenProjectToolStripMenuItemClick(Object sender, EventArgs e)

   bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   bei System.Windows.Forms.Control.WndProc(Message& m)

   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   bei System.Windows.Forms.ToolStrip.WndProc(Message& m)

   bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Developer

You'll have to be more specific.

Worst case: you'll have to backup, start new project and then move your textures, sprites and maps to the new one.
Then start adding all configs one by one (Entities.dat etc) and see on which one it crashes again.

Then I'll be able to say something