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RetroLab

Early access to simulations and prototypes in development for RetroFab · By Itizso

A few bugs

A topic by Exerion76 created Jun 25, 2023 Views: 149 Replies: 10
Viewing posts 1 to 2

I'll repeat the post here, from the comment section. I'll add more, if I find more bugs.

The timing is a bit off in Tropical Fish, in game B.

At times, when two fishes, are about to drop at almost the same time, and you catch one of them, you don't have any time at all to catch the other one, as it drops to the floor, almost at the same time, as you catch the other one. This happens when the game speeds up. On the original game, you still get enough time to catch the other one. 

And also, in Climber, as an example, if you jump up to a level, on the left or right side of the screen, and wait, the brick monsters should always show up, on the other side of the screen. In this emulated version, they often show up right behind you instead.

Great. Thanks. I'll investigate.

Hi Itizso. I have a question about Popaye's game in Wide Screen Series. And I don't know if it was like that in the original. I'm comparing your version with Koby Goldberg's version from madrgialdesign.it. Mistakes do not reset when reaching 500 points, and at 200 points only full mistakes disappear, not, for example, one and a half or two and a half errors. If only half of it doesn't disappear, I understand. And finally, Bruto often attacks when you don't have a moment to escape. Especially when you need to move quickly from the far right to the left. In the madrgialdesign.it version there is minimal time to react and escape. Please check out this game when you find some time because I really like this game and your colorful version. Regards
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Thanks for the feedback! I've had a quick look at the code and there's definitely a bug in my version when it comes to clearing half-misses. I've uploaded a patch to https://itizso.itch.io/nintendo-popeye-widescreen that now also clears half-misses when reaching a bonus score. And all misses will now also be cleared when you reach 500 points as well. I'll investigate the issue with the timing of Brutus' attacks as soon as I have some time. Thanks for helping improve the quality of this simulation.

Ok great! Thanks for quick answer and corrections. All right. When you find some time please take a look at Brutus' attacks

By the way in the game Mario the Juggler the manual says that in game B misses are cleared when you reach 3000 points. But in fact they disappear when you reach only 300 points

Oh, thanks! I reduced it during testing and forget to turn it back to 3000. It's now fixed :)  

Super:) I play on RetroFab almost every day and sometimes I find something:)

Hi Itizso. In Chef and Marry Cook games mistakes are not reset when you reach 500 points. Can you check it please?

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Ah, rats!  Sorry about that. After some testing I figured out the issue . It does clear misses at 500, but only if you had misses when you reached 200. If you manage to reach 200 without scoring any misses,  then it won't clear misses at 500, because the code is still stuck waiting to clear misses at 200 :( I think this is what might have happened to you?

I've updated both builds now with a fix so it should be working properly. Thanks for playing and letting me know about this issue!  It's very much appreciated.

Ah. Now I understand. Yesterday when I reached 500 the misses were cleared, but today they are not;) I didn't associate the dependencies. Thanks for quick answer and fix it