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Itizso

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A member registered Sep 05, 2019 · View creator page →

Creator of

Recent community posts

Thanks! I've now changed it to beautiful.

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Thanks for the suggestion. I'll keep it in mind.

Unfortunately not.

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I'm currently not in a position to accept your kind offer, but if  you'd  like to contribute, you might consider taking photos or videos of the games and the instructions and posting them on the community forum, where you'll find examples of similar posts from other contributors helping with the preservation effort. 

It's definitely on my to-do list to add the remaining games in the series. I'm not sure when I'll get around to it though since life is a bit extra right now , and I still have a big backlog of unfinished games to get done first.

Thanks for the feedback!

Thanks for playing!

It depends on how much interest there is in this format of presenting RetroFab simulations.

Thanks for the suggestion! Collections are now available in version 0.2.0.

Thanks!

Thanks for the feedback! I'm not sure why Itch is flagging your posts for moderation -- seems like they might have made some changes to the system while I was away :( But since I got this post hopefully others will come through going forward. 

Thanks for spotting the issue with John Solver not pointing. I screwed up the image name of that segment. I've upload a quick fix for this so it should now be working. Yeah, the demo is my own version since  I couldn't get yours working for some reason. The inconsistency in the timers is likely because of the overhead of the webgl rendering which wouldn't be an issue in your html version. It seems to run fine on my system, but I'll see if there are any obvious adjustments I can make to your code to try to  improve this. You should notice an improvement though if you lower the quality setting. I did a quick check now and the score seems to add fine after the scrolling level ends before starting the next level. I'll test some more.  I did disable the feature to turn off the sound by pressing the down button to avoid players accidentally doing it and then wondering why there isn't any sound. They can always use the volume control on the toolbar if they want to mute sounds. 

Sorry for the late reply. For some reason your posts got flagged for moderation. Not sure why. Perhaps because I archived the topic? Anyway, thanks for your kind feedback and I've released the game now on RetroFab :)  Let me know if you find any issues.

Thanks for your feedback on PocketFab! You're right about the  design of the physical devices being as much a part of the experience of playing these games as the gameplay itself. For that, I think RetroFab will still be the best way to experience these games. 

Thanks mate! I'm now back from my break and been checking out your newest releases.  Congratulations on doing such an amazing job with Bomb Sweeper. It plays beautifully! Would it be okay with you if I converted it to 3D for release on RetroFab?

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I'll be on a break for the next few months and won't be able to respond to your posts while I'm away, but please continue to post your feedback and suggestions and I'll catch up on everything as soon as I'm back.

For those who contributed resources for simulations I haven't managed to get to yet, I'll pick up development again once I'm back.

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It's not perfect and needs some more work, but the Gold edition is now available in the Yahtzee simulation :)

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Yes there will, but only after I finish all the SEGA and ESPN ones.

Yes, a simulation of Sonic 3D Blast is planned. You can follow developments on it and other Sonic handheld simulations at this topic in the community forum.

Thanks for playing! There are no immediate plans to add WebXR support but I'll keep it in mind. 

Unfortunately it can't be ported because they only support games that can run on the actual hardware.

The Terminator is now available to play!

I'll see if I can make a texture of the Gold edition that would work.

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Thanks! The links are now fixed.

You can find out by following the discussions in the community forum.

There are no plans to add modern releases on RetroFab.  

I hope to add more Mattel games at some point. And there are number of Tiger games in the works :)

Thanks for the links!It's still unfortunately not enough to recreate the artwork accurately. The search continues...

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Thanks for the Big Beautiful List ;) Great idea! And nice to see you've got the wrist watch game. For your next edit,  I can confirm I have the LCD artwork for Sonic 3. I'm still working on recreating the artwork for Sonic R from your last scan. And I do not have the artwork for Sonic 3D Blast -- the one in the manual is low quality. 

I'm not sure since there are a number of other simulations that need to be finished first. If you hit follow you'll be notified when new simulations are released.

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Thanks for playing and for the suggestions :)

Thanks for playing! Yes, I plan to add all of them.

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You can find them here.

Thanks for your contribution. I already have these resources for Sonic 2. Here are all the Tiger games I already have all the resources I need: Sonic 2, Sonic 3, Sonic R, Sonic Spinball and Sonic 3D Blast.

Thanks for the info. I already have everything to simulate this game, including the scans of the manual and screen artwork. I just need to find the time to start working on it 😉

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Not yet, but you can try out the downloadable prototype here.

A simulation of  this game is planned. See this topic for details.