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Itizso

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A member registered Sep 05, 2019 · View creator page →

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Thanks for playing and for the great suggestions :)

Thanks. I'll investigate.

Great! Thanks for bringing it to my attention and helping improve the accuracy of this simulation. I've updated the official release with these changes.

Thanks! I appreciate the feedback :)

Oh that's interesting. I've created a test build with this behavior and posted a link to it in the community forum. Let me know on there if it works as you've described.

ShinigamiKiba reported that in Donkey Kong II it's possible to jump diagonally. I don't have a physical unit to test this on but I assume this is achieved by pressing the  jump button and a direction button (left or right) at the same time. 

I've created a test build that incorporates this behavior.

If you own this game let me know if this change matches the behavior on the physical hardware.

Thanks :)

Hi. Thank you for your feedback.

I was able to replicate the issue you experienced in Rainshower, and yep, it's definitely a bug :(  I've fixed it now and uploaded a new build.  

I wasn't able to replicate your issue with Donkey Kong 3 (testing on PC and Android). I was able to play without any issues, even after scoring bonus points when a bee reached Donkey Kong's side, which I thought might be the issue.  But it worked fine.

I did manage to freeze the game once when I accidentally hit the "Spray" button of  controller 2, but that should happen since it's meant to pause Game A (see page 13 of the manual). Pressing the Spray button on controller 1 successfully resumed the game as expected.

The issue with Balloon Fight (wide screen and crystal screen) should now be fixed :)
Thanks for helping improve the quality of these simulations.

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Thanks for the bug report. I'll see what I can do to fix them.
If you find any other bugs you can report them in the community forum

Thanks :) Enjoy!

Thanks :)

Oh, thanks! I reduced it during testing and forget to turn it back to 3000. It's now fixed :)  

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Thanks for the feedback! I've had a quick look at the code and there's definitely a bug in my version when it comes to clearing half-misses. I've uploaded a patch to https://itizso.itch.io/nintendo-popeye-widescreen that now also clears half-misses when reaching a bonus score. And all misses will now also be cleared when you reach 500 points as well. I'll investigate the issue with the timing of Brutus' attacks as soon as I have some time. Thanks for helping improve the quality of this simulation.

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Thank you for your feedback!
It's much appreciated :)

Thanks for playing!

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Thanks for the suggestion. If I find a copy of the instructions and a way to play it I'll definitely consider adding it :) 

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Thanks for the suggestions. I'll consider them after I finish adding all the original Game & Watch titles.

Thanks Vic!

Okay :)

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Well done for making it past level 5! And thanks for the bug report.
If you find any other bugs you can post it in the community forum and I'll try to fix it for the next release  :)

Thanks for the suggestion but I've limited the Game Boy collection to just the Game & Watch related releases.

Thanks for making your amazing work available for others to enjoy.
It was a pleasure working with you on the 3D implementation :)

Thanks for playing and welcome to RetroFab :) 

Thank you for your suggestion.  I would love to add simulations of the Q&Q games, but I would need a scan of the instructions and a video of the gameplay to recreate any of these games. Currently I only have the manual for Mr. Surfing (and no gameplay video). Let me know if you find scans of the instructions and gameplay videos for any of these games and I will work on adding them :)

Thanks :) 

Sure, no problem. I've updated the credits accordingly.

Thanks for playing and for your suggestion. I don't have any current plans to add VR support to RetroFab, but its something I might look into in the future. If I do I'll probably prototype something and release it on RetroLab first. If you follow me you'll be notified when something is available to test :)

Thanks :) Enjoy!

G&W Factory is now released on RetroLab!

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Well spotted! I've updated the build with a fix that now keeps Mario onscreen on game over when falling from the bottom girder :) 

I'll do some more testing but I think it's ready for release later today. I'll let you when it's available officially on RetroLab. I'm really excited for people to play your game! Thanks for all the time you spent testing and for being such a tough client ;)

Thank you also for the offer to share programming credit, but it's not necessary. You've done an amazing job and you should get full credit. I'm just happy to be able to share it with others in the RetroFab format :)

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Okay, cool. Got your source code all wired in and working with the RetroFab front-end in the new build :) 

So now when you play a game it's running your implementation of the game logic and RetroFab just provides the graphics, audio and input services. 

I was also able to duplicate the changes I had made in the earlier versions: 

  • Mario appears in the doorway at the start of the game (instead of offscreen).
  • The Left button behaves the same as the Start button.
  • The final crashed case, or fallen Mario, remains on screen at game over.

I've tested and all looks to be working. Just let me know if you find it now works correctly when you test, especially the  order and sequencing of the cases. You can view your debug logs in the console to make sure everything is running as expected. 

Thanks for testing. Okay, I think to get it working exactly like yours I should try to see if I can port your source code instead. In theory, all I would need to do is map your image, sound and input handlers so they use the ones in RetroFab. If it works then it should solve the issues with my code since it will be running your implementation directly. I'll give it try later today and let you know if it works!

Thanks for the feedback! I've uploaded a new build that should improve on the consistency of the order and sequencing of the cases. I've tried something to fix the issue with the arm movement, although some of it may be down the lower precision of the interval timer when the frame rate is low. Let me know if you see any improvement for both issues. 

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Oh, thanks! I completely missed Mario being able to fall off the bottom-most girder.
I've updated the build with a fix :)

Yeah, it can be. Maybe try using the quick start option to get a game going quickly. Tap on the play icon in the toolbar and select 3 digit game. Then enter your 3 digit guess and press [ENTER].  The HITS tell you how many numbers are correct but not in the right place. The SINKS are how numbers are correct and in the right place. Keep entering numbers till you get 3 SINKS. It helps if you switch to the "collector" background through the options menu [F4]. It will show you each guess you made and the number of hits and sinks. Hope that helps.

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I've implemented the gameplay for G&W Factory :) 
Thank you for sharing your amazing work! 

The RetroFab version is now available to playtest here
Let me know if you have any issues or find any bugs.

For the most part it should play similar to your version with the following small differences:

  • At the start of the game Mario is partially visible at the door to the building (instead of being offscreen)
  • At the start of the game pressing the LEFT button is the same as pressing the START button.
  • On game over, the crashed case or fallen Mario sprite remains onscreen.
  • Pressing the Game A, Game B, Time or ACL buttons will stop the current game.
  • Time can not be set.  
  • Alarm can not be set .  Alarm button turns alarm on/off.

I've also made some minor changes to the instruction guide, mostly replacing "g&w-case" with "G&W case", and fixing a few minor typos.

Thanks Flyzy! The latest scans look great and are much appreciated :)

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I think recreating the 35th anniversary editions would definitely trigger a legal challenge by Nintendo.  

These are great! Thanks for sharing :)

I see Spitball Sparky ranked as the best Game & Watch based on   gameplay. I definitely think it's one of the most underrated  of all the Game & Watch releases, even by Nintendo themselves it seems, since they never brought it back in any of their Game & Watch collections!