Thanks! Any contributions in the preservation effort is welcomed. Photos of the front and back of the devices, and close ups of the screens with and without the LCD segments turned on. Also photos of the instructions if any. And to help with recreating the audio and game logic, a long play video of the gameplay. Some good examples can be found here.
Itizso
Creator of
Recent community posts
Thanks for playing and welcome to RetroFab! I'm currently in the process of updating all simulations to the latest version (0.9.10) and making them downloadable. Those I haven't got to yet will be completed in the next few weeks. Followers are notified when simulations are updated and available for download.
Thanks for your offer to contribute rom files, but these simulations do not make use of rom files. Contributors provide videos of gameplay and scans of the graphics and instructions to make the recreations possible.
A number of simulations of Tiger handhelds are planned, including Castlevania! You can find details provided by the contributor for the simulation in this topic and a preview of the initial prototype here.
Yes, all simulations will be made available for download 🙂 Followers are notified when new downloads become available. Thanks also for the feedback on PocketFab. It's still very much a concept prototype but making it available as a mobile app is a possibility depending on how much interest there is.
Thanks! These have been on my list for a while, and I do have some images of them. I just need to find better quality images of the screen graphics.
Here are some of the images I've found:
Front and back of GameWatch Boy case
Super Mario Race watch came in different colors
Different colored wrist bands
Thanks for bringing the issue with Snoopy Tennis caused by the recent update to my attention! It's now fixed online and an updated version is also available for download :)
As for using the command line to start a downloaded .sim file, make sure you're specifying the full path to the file (starting with the drive letter and ending with the .sim file extension) and that it's enclosed in quotes, like RetroFab.exe "c:\folder\filename.sim" .
Thanks for the suggestion! I'll keep it in mind. If you come across any resources for this game that could help with creating a simulation of it, like gameplay videos or scans of the instructions, be sure to post them to the community forum.
I'm currently not in a position to accept your kind offer, but if you'd like to contribute, you might consider taking photos or videos of the games and the instructions and posting them on the community forum, where you'll find examples of similar posts from other contributors helping with the preservation effort.
Thanks for the feedback! I'm not sure why Itch is flagging your posts for moderation -- seems like they might have made some changes to the system while I was away :( But since I got this post hopefully others will come through going forward.
Thanks for spotting the issue with John Solver not pointing. I screwed up the image name of that segment. I've upload a quick fix for this so it should now be working. Yeah, the demo is my own version since I couldn't get yours working for some reason. The inconsistency in the timers is likely because of the overhead of the webgl rendering which wouldn't be an issue in your html version. It seems to run fine on my system, but I'll see if there are any obvious adjustments I can make to your code to try to improve this. You should notice an improvement though if you lower the quality setting. I did a quick check now and the score seems to add fine after the scrolling level ends before starting the next level. I'll test some more. I did disable the feature to turn off the sound by pressing the down button to avoid players accidentally doing it and then wondering why there isn't any sound. They can always use the volume control on the toolbar if they want to mute sounds.
I'll be on a break for the next few months and won't be able to respond to your posts while I'm away, but please continue to post your feedback and suggestions and I'll catch up on everything as soon as I'm back.
For those who contributed resources for simulations I haven't managed to get to yet, I'll pick up development again once I'm back.










































































































































































