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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

Error when using custom particle shapes

A topic by Anophis created Sep 08, 2018 Views: 249 Replies: 3
Viewing posts 1 to 2

Hi! Sorry if this has been already mentioned, but I wanted to ask about an error which has been repeatadely coming up on my program.

Currently, this is what happens:

- When using my own project from scratch, using the provided custom particle shapes is fine, no issues. I'm meaning the ones like the circles/stars/etc.

- However, when attempting to apply them to a demo project from the demo folder, the program gives me this error;

:

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object uiRecursiveList:

Data structure with index does not exist.
at gml_Object_uiRecursiveList_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_uiRecursiveList_Draw_0 (line -1)



Thank you! Your program is wonderful!

(+1)

Mmm, and if you load a custom particle outside the app folder also fails?

Hi, thanks for the reply!

By using a custom particle, do you mean when you click the 'Sprite' button? I managed to use it, and actually it loaded a particle from the folders within the program only through using the Sprite button this time, so there's a way to circumvent it at least.


Also, is it possible to reroute where the renders are being exported to? sometimes they won't show in the default folder for some reason, so I'm wanting to try and make a folder to tidy things up, and maybe see if I can watch for which ones are/aren't exporting.

Actually the .GIF exported goes to the main App folder. For slected the location you want to save select .PNG export.