Hello, I am Piechicken20, a solo dev who never finishes things. This time is different though (I think), I have found an idea I am excited about that seems fun to build and test, and should be pretty doable for my first big game!
This will be an interesting journey, sure to be filled with bugs and excitement, so be sure to come back once in a while and check the progress!
If you want to contact me, do so here or Piechicken20#3144 on Discord.
I would greatly appreciate feedback/ideas for what to include in the devlogs or the game!
My idea for The Harvesters Bane is fairly simple: you are a harvester that lives in a village in the kingdom of _________ (haven't came up with a name yet), that has a little bit of a monster problem. You were nominated to go on a quest to defeat the monsters and make sure they never come back. That will be the main goal, but it will be an open-world type game, so you can do other things too!
Now onto the devlogs!
Devlog 1: 6/16/23, I got an idea, opened up Unity2D, realized I couldn't make good art yet. Fast forward 10 minutes, I have installed GIMP and am learning my way around it. Once I figured out the basics, I started playing around with characters. Once I got one I liked, I exported it to Unity and started working on rigging + animating it. 6/17/23, the next day, I polished up the looks for the character a bit and gave him a hat. I got rid of the current animation and set up a folder to keep track of all the animations. I then made a new IDLE animation, making him feel more alive.
Wow. So much progress. Speaking of progress, I need to get back to making it, adios!
Update: just redid the character's eyes, then had to re do all the animations :| Game dev can be so tedious sometimes...