Over the past year and a half I have experimented with quite a lot of projects in LE. Some hit, some failed but I always came out of the experience with something. As I got more and more comfortable with LE and and learned it's deepest secrets I moved on to gamejams on itchio. After a solid year of game jamming I came out of that with even more compiled code that I made sure was interchangeable throughout projects. That leads me to where I'm at today, in the middle of my first real/serious game title in over 5 years.
The name is yet to be decided but for now I'm going with the call-sign 'Twisted Science', whereas my wife is calling it 'Twisted State', so if you see either of those names in my upcoming articles then you will know it's the same game.
The game revolves around a group of scientist experimenting on stuff they probably shouldn't be touching. The outcome; a plague of weird creatures being born and ravishing the cities around the world. A handful of activists formed a group to fight back, this is where you come in.
A little about the game -
- Tower defense elements including traditional and third person action modes.
- Destructible environments, nearly everything on the map is interactable in some way.
- Multi-verse play! flip the screen at anytime to enter an alternate reality where the game is a anew.
- Earn coin, upgrade tokens and experience as you march through the single-player campaign.
- Use your collections to develop your Hero into a fighting machine as you defend the cities against invaders.
- Code system, daily, weekly and yearly rewards given just for playing the game
- Unlock DLC's, new characters and weekly challenge maps simply by entering a given code into the console.
- Save points allow you to pickup from where ever you stopped previously.
- Planned MOD support for creating custom Challenge Stages completely isolated from the campaign.
If you've ever enjoyed a good tower defense game or perhaps a fast paced third person shooter game or even a character building RPG game then you are in for a special treat! Twisted State features elements from all three of the mentioned genres. If you've never played any of the three genres then better yet as you'll get to experience the carefully placed game elements from a new standpoint.
I have carefully developed this game with fun in mind. Many different elements were put in and taken out because I felt they didn't meet the 'Fun Factor' I was looking for in this game. What has remained is pure entertainment, you'll enjoy blasting invaders, building your character and exploring new areas as you dive deeper into the campaign. The movement system, the advancement system the combat system - all feels fluent and is very satisfying to play.
I paid extra special attention to the sound environment. Every action, every invader, every prop has it's own distinct sound. When brought together the game provides a rewarding FX experience.
This visuals system has been carefully laid out to provide maximum enjoyment. A friendly toon-like atmosphere that is configurable to each and every players liking. With over 12 post effect shaders you can adjust the final screen rendering to your own liking.
Weather system, day, night and random thunderstorms. If it rains to much the streets become flooded in which case a new playstyle is introduced. Surfboarding!
This is just a few of the features you'll find in Twisted State, as I mentioned I have taken my time developing this game to provide the very best experience a player can have while playing a game. If I was to list each and every gameplay element, graphic feature or environmental feature this game offers we'd be reading this entry for days.
With all that said and done, sit back and enjoy a few mins of stress-testing gameplay.