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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 42,789 Replies: 1,160
Viewing posts 401 to 428 of 428 · Previous page · First page

So, we have tracks that go like this ↔ and like this ↕. Could we have tracks that go like this ↗ ? And also pieces to connect these to the regular tracks. That would be really cool... 

Developer

Some track parts will probably get diagonal versions, but not all

While you're here, what about booster tracks?

(2 edits)

(surely someone already tell but...)  A FRIEND PAGE PLSSSSS AAAAAA. 

A wey to safe some users (like fellas, random person, or similar), to get they ghost more easily. Now i am with a friend playing in the same acc to fight each other, but with a wey to safe this user, will make so much easy get to they ghost, and figth tehm jeje. A favorite page, friend, or similar thing. Thanks for reading! ˆˆ have a nice day˜

Edit: this is a suggest to add a friend page on the leaderboard 😅 sorry if i wasn't clear 🙇

(1 edit)

If you go to "profile" and click on the account you want to save you'll see a button that's called "export". If you click on that button you will get a message that says: "dont share this code with anyone". You gotta click on "confirm". Then you'll get a code. Just copy the code and place it in a document or write it down. 

If you accidently removed the account you can go to "profile" again and click on "import". Just put your code there and you'll get your account + all your worldrecords back. 

Hope this helps :D

Yeah I Know! ^^ i use this to play with a friend in the samd acc (i have my main acc), i do this to fight each other, otherwise it will be so hard to find each other on the learderboard 😔🥲, for that i suggest to add a friend page / favorite page where you can save users, and they records of the learderboard. Thanks anyweys! ^^

Developer

An easier way to find your friends on the leaderboard is definitely planned!

Maybe also some form of custom leaderboards so you could create a leaderboard for your school for example

:DDD!!!

you could share your save code with you friend and then beat each others pbs

i do, but its a bit uncomfortable doing that. Thanks anyweys ^^

I feel that, if possible, the import codes, especially for big maps, should be compacted somehow. The code to my city map is too long and I just wish it was smaller. 


Also I think that there should be props, such as stands, street cars and trucks that could add obstacle, lap counters and etc. 


Kodub please take these thing into consideration thank you.

PPLEEEAAASSEEEEEEEE MAKE A WAY OF SHARING TRACKS IN GAME!!!!!!

Make like a “player created tracks” page where you can share and look at other people’s tracks and rate them (by difficulty and how well made they are) .

Like in geometry dash



AND PLS ADD BOOSTER PADS

Also update the summer one track because it’s insanely bad

Developer

What about it do you dislike?

I’m sure others have complained about it in this community thingy

After the first turn there is an unexpected drop which causes you to restart the first attempt of playing the game.

The part just after (before the second checkpoint) flows well

After that, the 180 turn causes you to loose a lot of speed

The the next 90 degree turn is hard to get perfect and you end up loosing even more speed

Then the last part looks really bad

Developer

In game track sharing is coming, but slowly since it's a pretty massive feature

(+1)

Add motion blur. I want to feel that speedy formula race car.

(+1)

I think it would be nice if you were able to select everything in the editor and shift it up/down/left/right so that people don't need to delete the entire section just so they can fix one small part.

also add custom objects

Developer

Copy-pasting is definitely something that is coming at some point!

Deleted 9 days ago

Agree!

I've noticed a few notable issues 😅:

1. Also the turning ( using on-screen controls ) doesn't work half the time, specifically with the left button ( or right if controls are flipped ). It seems to have this "cooldown" before I can press it again.

2. On PC, there seems to be some random but somewhat short lag spikes ( although particles still animate in-place ), atleast I noticed that when updating from 0.4.x to what I believe is currently 0.5.x

3. The game for some reason crashes—showing an error message upon completing any level, seemingly when offline :/ , Atleast on mobile.

4. I've seen this pointed out already however the game does seem to have some notorious performance issues in large maps ( especially the community ones ) so it'd be nice if it were further optimized.


Hope this helps :3

Developer

1. What browsers and device is this on?

2. This happens when the game is CPU limited. In this case lowering the graphics will not help and there isn't really much that can be done.

3. Is this in the Android app? I think it's the same issue as mentioned below

4. The next major update will contain some pretty big CPU performance optimizations, but this won't help in cases when you are GPU limited. I think large tracks might be more GPU limited so it might be harder to optimize.

1. I was playing on the native Android build, Redmi 13C ( Android 15 )

2. Likely has to do with my aging 2011 hardware

3. Yes It's on the Android app specifically, I haven't been able to reproduce the issue on the PC build ( Linux )

In-game Currency is Required to Play the Game!

In Shop Menu you Can Buy a Track Parts, Environments, Cars, Colors, and Powerups

Most Expensive Things on the Shop Menu (Coins)

  1. Most Expensive Track Parts: 960,000,000,000 Coins (Tunnel Cave Road Fast Magnet Turbo 100000× 8)
  2. Most Expensive Environments: 50,000,000,000,000 Coins (Red Diamond Land)
  3. Most Expensive Cars: 1,000,000,000 (Ferrari 250 GTO) Top Speed 1000 km/h+
  4. Most Expensive Colors in also Known: 20,000,000
  5. Most Expensive Powerups: 160,000 (High Jump x108)

Maximum Value in-Game Currency Becomes Larger

  • 9,223,372,036,854,775,807 (2^63-1)
  • 604,462,909,807,314,587,353,087 (2^79-1)
  • 39,614,081,257,132,168,796,771,975,167 (2^95-1)
  • 664,613,997,892,457,936,451,903,530,140,172,287 (2^119-1)
  • 170,141,183,460,469,231,731,687,303,715,884,105,727 (2^127-1)

when is the next update 

Developer

I'm aiming to release the next major update sometime around March next year

In the Next Update. Weekly Shorts discovery will be resets in 0.6.0

First 4 Weeks made by Kodub

First Release in 0.5.0

Major 5 Track names of the Week:

  1. Wide
  2. Slow
  3. Puzzle
  4. Fast
  5. LOL

The new 5 Weeks Every Saturday at 1 PM CET

I recently tried to get a track, but it wasn't able to import because it's from v4 of the game. I'd like a track code converter or so to enable people to play literally every track made before a month or two ago. All of those tracks are now unplayable for anyone who never had them. :(


Although if someone does have an old track, they gould get the code for it via that button and post it to recover it :/

Developer

No, all tracks from older versions are compatible so this should already work.

Check if the track code was copied correctly!

seems to be correct. It's the first code from here, and I think I tried some other one before.

fails on the original sludge works from the very beginning, too. :/ at least on Firefox. (Although I don't think that should have any effect)

Actually, even new codes don't work if they're too large, although I can reload and overwrite large tracks. Perhaps my cache is full :/

Developer (1 edit)

There is limited storage space in browsers, so most likely you're out of space!

Try removing some tracks and see if that helps

will do :)

On Android, the game crashes everytime it writes new record.

Uncaught TypeError: Cannot read properties of undefined (reading 'toString')
Source: https://localhost/main.bundle.js
Line: 17
Column: 932256

SFMBE

Developer

I have a fix for this already! It'll probably come with the next update

I can’t find a way to access previous versions of the game, as i wanted to play a track that only works on version 4, do you have those?

Same here!

Developer

You can play older versions of the game here on my website:
https://www.kodub.com/apps/polytrack/0.1.1
https://www.kodub.com/apps/polytrack/0.2.0
https://www.kodub.com/apps/polytrack/0.3.1
https://www.kodub.com/apps/polytrack/0.4.2

Cool seeing how it evolved

I Downloaded polytrack on my phone, but I cant move my car with the buttons

Developer

The Android .apk version?

Do other buttons work? Does the editor work for example?

Would it be possible to eventually get tilt controls on mobile?

Developer

There are no analog controls in the game currently, but this should be possible after controller support is added!

But I wonder if it would be precise enough?

hey so on polytrack 0.51 it is almost unplayable on m1 mac or any mac in genral the only way i can play it in school is to download it to mac and when i do that is becomes increadably laggy and will just stutter so bad ive messed with the settings all i can next im going to try to downlaod older versions to see if any of those work back before it was blocked it ran great in my web browser but not it bacicaly wont run at all i love this game and love to compeat with my friends in it i just wish there was some way to fix this 

Developer

Do I understand correctly that it used to run fine in the browser, but now that you're using the downloaded version it runs badly?

Maybe the downloaded version is using software rendering in that case?
I'm not sure what could be causing that though

this is a big bug I’ve come across:

When in the track editor, sometimes it freezes and a copy thingy pops up in the top left corner of my screen

I’ll send u a screenshot if it does happen

I’m playing on mobile, on the itch io website

also, I’m not able to exit of save my work, so I end up loosing a lot

Clicking copy doesn’t work either

Another thing, what will be in the new update?

Developer

What device and browser?

This copy thing sounds like something browser specific

safari, iPad 

hey dev! I was really curious to play your game, read some reviews and thought of trying it out but after downloading the apk and then running it, it showed this screen. Any fix :√

Developer

It looks like the webview on your phone is very old!

See if you can update your webview somehow. It may also help with problems in other apps too!

oh well how do i do that? from playstore or from downloading an apk of the system webview.

Developer

I don't know. Usually it should update automatically. Check if you can update it in the PlayStore!

Ocean theme tracks and night mode, with light sources would be cool

Developer

Placeable light sources won't be possible without preventing people on low-end devices from playing the game.
Night time might still come if I can get it to look good with just the light from the moon, but we'll see!

Tell me more about what you had in mind with the ocean theme tracks!

boosters pls

Developer

Boosters might come, but recently I've been leaning more towards not implementing them since I want to keep the game simple.

Either way it's not going to be a priority for a while!

(1 edit)

One thing that would be really helpful is being able to see the replay of your most recent run even if it isn't a PR. Sometimes I get a crazy shortcut and want to show my friends but don't have any video to send :/ I'm not asking for a replay code system (obvious cheating problems associated), just for a way to watch back like a normal replay so I can record it with my phone 😅. Also, I don't know how the framework for map/leaderboard database works but I think it would be really cool if I could click on somebody's profile and see all of their times on their played maps, and maybe even a list maps they have created. I know that the current system doesn't even support searching for maps that you have not explicitly imported already, so this suggestion may not be viable. I'm just putting it out there. Thanks! :)

Developer

I want to implement a feature where you can export replays(even non-finished replays) as an code similar to track codes, which you can then send to your friends for them to watch.

As for seeing someone else's times, it might be possible, but if you'd like to see the position on the leaderboard as well it would put quite a lot of pressure on the leaderboard servers. We'll see!

Kodub can you make the track parts a little wider for smoother drifting? Also can you make more dynamic track angles? Like a roll pitch yaw advanced selector for each track piece? This would make it better for tech mapping. Thx.

Developer

The current track parts probably won't be changed, but new wider track parts could be added.

Dynamic track parts are not planned for now

Here are some ideas that I think would be great to add into the game:
Hi Kodub, I really love your game polytrack. As I see the game, this is a way to have something similar to trackmania on any device (including my laggy & terrible computer) and enjoy racing online without needing the computer that is strong enough to handle trackmania. I have some suggestions - major and minor ones that I think will go very far in improving your game. (Sorry if I'm being a bit blunt in advance!)
1. I think that you should make the track parts a bit wider. By track parts, I mean the parts with a red and white curb and black border. I've been experimenting, and I think that the track parts (straight track parts) should be around 1 - 1.5 quarters of a full tile bigger (as in 4x4 tile that looks like its made out of cubes when you place parts in the editor). You might say - well, Coco, you can just set the grid to extra dense in the editor and then put half track pieces overlapping, but the thing is, its hard to do turns, and the overlap causes lots of lag...
2. I think the freedom with the "tech" style of mapping is a bit lacking in your current game. Part of the joy of tech is the angles of the pieces for flow and variety (and ease of drifting). I would suggest adding a 25 - 30 degree angle slant for each piece, not only the straight ones (which polytrack already has), but curves and turns and bends and stuff too. This would allow drifting and mapping variety to be better.
3. I think if you could add some scenery items, just a simple tree, or if you want bigger, a huge metal curve (just ideas) to make scenery easier to create, it would go a long way with the community, who loves their scenery.
4. Maybe add banked curves? I've been trying to make these in the editor, and the only banked turn I found was a 90 degree high curve that turned 90 degrees. Specialized pieces that allow you to make banked curves would be great.
5. Maybe add different turning angles? The current turn pieces only allow 90 degree turns. Having something like a 45 degree turn would be amazing.
6. I think this could really be great: add an evening or cloudy mood to the game. For the evening, It would be cool if we could choose our own light sources.
These are my top 6 recommendations for your game. I think at least some of these should not be too hard to implement. It would be amazing if you could do these. Again, thank you very much for reading this.
- I'm_Coco

custom objects would be great as well

Developer
  1. See my answer above!
  2. I'm always adding more parts. As for new slopes, I'd probably add 45 degree slopes first.
  3. Trees is something I'm experimenting with and would like to add within the next few updates! Also terrain editing to go with it!
  4. Banked curves are coming with the next update! (0.6.0)
  5. No diagonal track parts are planned for now, but might come at a later point.
  6. Light sources won't be possible. See my other answers earlier!

Things like 45 degree slopes and banked curves would be great, but things like trees and a trees in editor I think yup would just ruin the Polytrack style and a select tool that allows you to move, delete and save as a custom object would be sooooo helpful and would reduce the time to make maps. Especially ones with things like trees or houses.

there’s a cut on the community track mos epsa

Developer

Community tracks can't be changed until the next major update (0.6.0)

what’s coming in the new update?

I believe the next update will be multiplayer focused, although I am not exactly sure of what is to come. The game physics will change and the leaderboards will be wiped, so whatever take you have on that, watch out for kacky, press forward, or any other outlandish 0.5 physics utilising tracks that may not work carried over in 0.6! I personally am looking forward to the new start that will come with the physics change! 

I'm sure Kodub will be able to provide a more specific and detailed list of what is to come!

I’m happy the Outland physics is going because it was effecting my track that was only 3000 blocks high and was kinda annoying 

there's a cut on the community track fractured shores

Developer

Where?

I will DM you on Discord!

When do you expect the next update to release?

I believe Kodub said March 2026 but anyone please correct me if I am wrong!

PolyTrack Weekly Shorts on the new version 0.6.0 was be released at the end of the Week 45, 46 or 47 in version 0.5.0

See you create again in 0.6.0

Currently in Week 31 v. 0.5

Please add these Kodub (idk if this counts as "dynamic" or not)

1 tilted track pieces

2 transition from tilted to flat track pieces

3 banked curves (track)

4 tilted to upwards sloping turns (track)

5 tilted to downwards sloping turns (track)

6 track turns that rise during the turn

7 flat to sloping up track turns

8 (not shown) flat to sloping down track turns

You can also add track parts Like This for Roads and Platforms:

On the topic of new parts, could we also have a darker green since there is only 2 shades of green in the editor (the green block and ground).

You could even make it so that you could pick the colour of the blocks yourself like in the car customiser, however it could ruin the Polytrack style a bit.

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