So, we have tracks that go like this ↔ and like this ↕. Could we have tracks that go like this ↗ ? And also pieces to connect these to the regular tracks. That would be really cool...
(surely someone already tell but...) A FRIEND PAGE PLSSSSS AAAAAA.
A wey to safe some users (like fellas, random person, or similar), to get they ghost more easily. Now i am with a friend playing in the same acc to fight each other, but with a wey to safe this user, will make so much easy get to they ghost, and figth tehm jeje. A favorite page, friend, or similar thing. Thanks for reading! ˆˆ have a nice day˜
Edit: this is a suggest to add a friend page on the leaderboard 😅 sorry if i wasn't clear 🙇
If you go to "profile" and click on the account you want to save you'll see a button that's called "export". If you click on that button you will get a message that says: "dont share this code with anyone". You gotta click on "confirm". Then you'll get a code. Just copy the code and place it in a document or write it down.
If you accidently removed the account you can go to "profile" again and click on "import". Just put your code there and you'll get your account + all your worldrecords back.
Hope this helps :D
Yeah I Know! ^^ i use this to play with a friend in the samd acc (i have my main acc), i do this to fight each other, otherwise it will be so hard to find each other on the learderboard 😔🥲, for that i suggest to add a friend page / favorite page where you can save users, and they records of the learderboard. Thanks anyweys! ^^
I feel that, if possible, the import codes, especially for big maps, should be compacted somehow. The code to my city map is too long and I just wish it was smaller.
Also I think that there should be props, such as stands, street cars and trucks that could add obstacle, lap counters and etc.
Kodub please take these thing into consideration thank you.
I’m sure others have complained about it in this community thingy
After the first turn there is an unexpected drop which causes you to restart the first attempt of playing the game.
The part just after (before the second checkpoint) flows well
After that, the 180 turn causes you to loose a lot of speed
The the next 90 degree turn is hard to get perfect and you end up loosing even more speed
Then the last part looks really bad
I've noticed a few notable issues 😅:
1. Also the turning ( using on-screen controls ) doesn't work half the time, specifically with the left button ( or right if controls are flipped ). It seems to have this "cooldown" before I can press it again.
2. On PC, there seems to be some random but somewhat short lag spikes ( although particles still animate in-place ), atleast I noticed that when updating from 0.4.x to what I believe is currently 0.5.x
3. The game for some reason crashes—showing an error message upon completing any level, seemingly when offline :/ , Atleast on mobile.
4. I've seen this pointed out already however the game does seem to have some notorious performance issues in large maps ( especially the community ones ) so it'd be nice if it were further optimized.
Hope this helps :3
1. What browsers and device is this on?
2. This happens when the game is CPU limited. In this case lowering the graphics will not help and there isn't really much that can be done.
3. Is this in the Android app? I think it's the same issue as mentioned below
4. The next major update will contain some pretty big CPU performance optimizations, but this won't help in cases when you are GPU limited. I think large tracks might be more GPU limited so it might be harder to optimize.
In-game Currency is Required to Play the Game!
In Shop Menu you Can Buy a Track Parts, Environments, Cars, Colors, and Powerups
Most Expensive Things on the Shop Menu (Coins)
Maximum Value in-Game Currency Becomes Larger
I recently tried to get a track, but it wasn't able to import because it's from v4 of the game. I'd like a track code converter or so to enable people to play literally every track made before a month or two ago. All of those tracks are now unplayable for anyone who never had them. :(
Although if someone does have an old track, they gould get the code for it via that button and post it to recover it :/
On Android, the game crashes everytime it writes new record.
Uncaught TypeError: Cannot read properties of undefined (reading 'toString')
Source: https://localhost/main.bundle.js
Line: 17
Column: 932256
SFMBE
You can play older versions of the game here on my website:
https://www.kodub.com/apps/polytrack/0.1.1
https://www.kodub.com/apps/polytrack/0.2.0
https://www.kodub.com/apps/polytrack/0.3.1
https://www.kodub.com/apps/polytrack/0.4.2
hey so on polytrack 0.51 it is almost unplayable on m1 mac or any mac in genral the only way i can play it in school is to download it to mac and when i do that is becomes increadably laggy and will just stutter so bad ive messed with the settings all i can next im going to try to downlaod older versions to see if any of those work back before it was blocked it ran great in my web browser but not it bacicaly wont run at all i love this game and love to compeat with my friends in it i just wish there was some way to fix this
One thing that would be really helpful is being able to see the replay of your most recent run even if it isn't a PR. Sometimes I get a crazy shortcut and want to show my friends but don't have any video to send :/ I'm not asking for a replay code system (obvious cheating problems associated), just for a way to watch back like a normal replay so I can record it with my phone 😅. Also, I don't know how the framework for map/leaderboard database works but I think it would be really cool if I could click on somebody's profile and see all of their times on their played maps, and maybe even a list maps they have created. I know that the current system doesn't even support searching for maps that you have not explicitly imported already, so this suggestion may not be viable. I'm just putting it out there. Thanks! :)
I want to implement a feature where you can export replays(even non-finished replays) as an code similar to track codes, which you can then send to your friends for them to watch.
As for seeing someone else's times, it might be possible, but if you'd like to see the position on the leaderboard as well it would put quite a lot of pressure on the leaderboard servers. We'll see!
Here are some ideas that I think would be great to add into the game:
Hi Kodub, I really love your game polytrack. As I see the game, this is a way to have something similar to trackmania on any device (including my laggy & terrible computer) and enjoy racing online without needing the computer that is strong enough to handle trackmania. I have some suggestions - major and minor ones that I think will go very far in improving your game. (Sorry if I'm being a bit blunt in advance!)
1. I think that you should make the track parts a bit wider. By track parts, I mean the parts with a red and white curb and black border. I've been experimenting, and I think that the track parts (straight track parts) should be around 1 - 1.5 quarters of a full tile bigger (as in 4x4 tile that looks like its made out of cubes when you place parts in the editor). You might say - well, Coco, you can just set the grid to extra dense in the editor and then put half track pieces overlapping, but the thing is, its hard to do turns, and the overlap causes lots of lag...
2. I think the freedom with the "tech" style of mapping is a bit lacking in your current game. Part of the joy of tech is the angles of the pieces for flow and variety (and ease of drifting). I would suggest adding a 25 - 30 degree angle slant for each piece, not only the straight ones (which polytrack already has), but curves and turns and bends and stuff too. This would allow drifting and mapping variety to be better.
3. I think if you could add some scenery items, just a simple tree, or if you want bigger, a huge metal curve (just ideas) to make scenery easier to create, it would go a long way with the community, who loves their scenery.
4. Maybe add banked curves? I've been trying to make these in the editor, and the only banked turn I found was a 90 degree high curve that turned 90 degrees. Specialized pieces that allow you to make banked curves would be great.
5. Maybe add different turning angles? The current turn pieces only allow 90 degree turns. Having something like a 45 degree turn would be amazing.
6. I think this could really be great: add an evening or cloudy mood to the game. For the evening, It would be cool if we could choose our own light sources.
These are my top 6 recommendations for your game. I think at least some of these should not be too hard to implement. It would be amazing if you could do these. Again, thank you very much for reading this.
- I'm_Coco
Things like 45 degree slopes and banked curves would be great, but things like trees and a trees in editor I think yup would just ruin the Polytrack style and a select tool that allows you to move, delete and save as a custom object would be sooooo helpful and would reduce the time to make maps. Especially ones with things like trees or houses.
I believe the next update will be multiplayer focused, although I am not exactly sure of what is to come. The game physics will change and the leaderboards will be wiped, so whatever take you have on that, watch out for kacky, press forward, or any other outlandish 0.5 physics utilising tracks that may not work carried over in 0.6! I personally am looking forward to the new start that will come with the physics change!
I'm sure Kodub will be able to provide a more specific and detailed list of what is to come!
Please add these Kodub (idk if this counts as "dynamic" or not)
1 tilted track pieces
2 transition from tilted to flat track pieces
3 banked curves (track)
4 tilted to upwards sloping turns (track)
5 tilted to downwards sloping turns (track)
6 track turns that rise during the turn
7 flat to sloping up track turns
8 (not shown) flat to sloping down track turns
