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CBR+PNK Core

Tabletop RPG for cinematic cyberpunk one-shots. · By Emanoel Melo

FAQ Sticky Locked

A topic by Emanoel Melo created Jun 09, 2023 Views: 734
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Developer (3 edits) (+2)

What's new to the AUGMENTED EDITION?

  • This new 1.5 edition brings the following changes to the original CBR+PNK: 
  • New rules for Load and Gear, now letting characters upgrade them on the fly; 
  •  Updated rules for Cyber, now called Augmentations; 
  •  A neat system for handling epilogues, tying them to choices made during the /Run; 
  •  Revised rules for Resistance and Take a Breather; 
  •  Skilled and Elite Threats to put misery down on the runners.

How does Edge work?

Edge is a significant advantage in a given Action given by the fictional positioning, i.e. the use of the right Tool/Gear, terrain advantage, outnumbering/surprising the adversary, or any other form of upper hand.

Example 1: a hacker that is trying to use a facility terminal to control the doors, the security system can have an edge over them unless they use a cyberdeck (gear) to match its processing speed. 
Example 2: a PC trying to break in their way in a building would have an Edge against the surveillance system if they used a cloaking device or went in disguised and precisely impersonating a high rank officer's walking pattern.

What mechanical effect does HUNTED have?

The Hunted tag carries a fictional weight to be used against the PC whenever they trigger an appropriate consequence. I've used it early on during a /run where the PC was hunting someone whilst they too had a hunter after them. In other occasion, when the hacker failed to hide their presence while invading a system, I created a "TRACKED" progress bar — the Hunter would show up when it completed and possibly mess up all their planning!

How does Augmentations work?

Augmentations are specialized narrative aspects of your Runner that often work as Gear, but can be applied in a broader scope of situations. Basically, it gives you advantage when it applies, granting you an edge or even allowing you to act in a way that otherwise wouldn't be feasible for a human being. For example, if you have a cybernetic arm you could bend iron bars or fistcuff on equal footing against a robot. You could say that you pull up your arm to deflect a bullet and that would be an acceptable (and cool) way to use those cyberarms to Resist a Harm Consequence! It's all in the fictional circumstances. As a GM, you are encouraged to target Augmentations with Consequences, make them Glitched, make them drain the Runner's body, or require the expenditure of resources (e.g. power cells) to keep running.

Does a player need to mark 1 Stress every time they want the Augmentation to provide an EDGE during an Action Roll?

After the player marks 1 Stress to activate it, the Augmentation should grant an EDGE whenever applicable. Some may require an activation more often than the others, e.g. a shape-shifting dermal plates (once  for each transformation) versus a retractable blade (when it sticks out) — but generally speaking their benefits justify the Stress cost. Also, keep in mind that the GM can "deactivate" or Glitch them as a Consequence!