TH World (Might be moved to its own site in the future) / Project Page
Mimosa and the Clocktower is a project that I’ve been working on since 2022, and is currently in a mix between both concept stage and prototype stage. As the title explains, it will be developed as a Metroidvania, and most of the items and characters (i.e. Twinkle, Twinkle, Little Star and Hickory Dickory Dock) are themed after popular nursery rhymes and theme songs. Right now, I am currently working on making concept art for various mechanics and additional enemies, as well as writing the plot and script for it, but for now I’ll explain what the game has in store. (I have no clue if I should either tag it as just started or 10%, so I settled with the latter just in case)
(Image featured is concept art)
The summary:
Mimosa, a magigon, hatches out of his egg, only to find himself in the planet of Timesea, where the water is filled with illusions of clocks. He learns that he was taken from the moon by a mouse named Dock. Dock plans to reach to the top of the ancient clocktower, and freeze everyone and everything in Timesea, so in order to stop this from happening, Mimosa starts his journey throughout the planet.
With his ability to triple-jump and change breathes by eating berries along the way, Mimosa uses these powers to save Timesea from the hands of Dock. However, the clock of fate will know if he’ll ever reach the clocktower…
Features (Not finalized):
(See here for further information of the rest of the mechanics)
- The protagonist, Mimosa’s ability to change breaths and upgrade them. In this game, breaths are considered the only weapon Mimosa can use, and new ones are collected by eating berries. Right now, I have only completed eight of them, but I have more berries and breaths that will be made in the future, so it provides a bit more variety.
- Rewinding time, which can undo either your last action or mistake by pressing and holding the ENTER key.
- Stopping time, which allows Mimosa to freeze most enemies for a limited amount of time.
- Plants, which provide temporary power-ups that could help Mimosa on harder areas.
- Random events based on your system’s current time, which is normally cosmetic.
Right now, here’s the only prototype footage of the game, which I recorded at the start of this year, alongside a song I made for it last year. Note that both are not final.
This game is being developed by me and me only (Historia-KQ) and uses the GameMaker engine. However, since I’m still amateur with GameMaker, I greatly appreciate some feedback.