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No dungeon no dragons

A topic by where_is_your_keyboard created May 24, 2023 Views: 205 Replies: 1
Viewing posts 1 to 2
(+2)

Hi! Just improving my game programming skills. Not sure that I'll finish this. My main goal for now is to practice low-level game and graphics programming. More specifically, this particular demo is made without any game-engines or any game frameworks.
It's bare Rust + opengl and glsl shaders. For sprites I used aseprite (art is pretty shitty, I'm not an artist :) )
Currently I've implemented the basic batching renderer (can render > 10k sprites simultaneously with lighting), assets loader and automatic sprites packer, simple axis-aligned collision detection, several enemies behaviors (rat, bat, rat-nest, rat-king) 

For those who interested here is the repository: https://github.com/alexeykarnachev/lift




Next things I'm planning to add are: main menu, maybe few more enemies and a finished level

Hey!

Implemented particles (torch, blood, etc); also added simple skills system + level up event