I have always been a fan of real-time strategy (RTS) games, particularly those with a historical theme such as Age of Empires, Empire Earth, and Stronghold. I have always dreamed of creating my own RTS game. I have a lot of experience with Unity and C#, but I am aware that the scope of such a project is huge, even for a small prototype. That's why it is crucial to have a well-defined and solid concept for the game, starting from a vertical slice to alpha and beta versions, all the way to publishing and ongoing support.
I have thought about combining the best features that have stood out to me from various games, including:
- The rich historical depth of Empire Earth
- The user-friendly interface and well-paced gameplay of Age of Empires 2
- The engaging base-building mechanics of Stronghold: Crusader
- The detailed economic aspects found in city builders like Banished
Here's a user journey that I have envisioned for the game:
- Create a skirmish game.
- Begin by assigning villagers directly to resource deposits, similar to how it's done in Age of Empires and Empire Earth.
- Research technologies and develop your economy and military forces.
- As your military strength grows, you may want to automate certain aspects of your economy. This is where the mechanics of city builders come into play. You can choose to gather resources directly and transport them to nearby settlements or resource camps. Alternatively, you can construct specific buildings, such as a woodcutter's hut, and assign villagers to gather resources continuously. This concept can be applied to other resource types like stonecutters, hunters, and more.
- With a mostly automated and stable economy, you can focus on defending your base or launching attacks against the enemy.
- For defense, you have the ability to construct complex walls around strategic points and important areas.
I am wondering if there would be any interest in such a game, or if anyone would be willing to discuss the concept further.