PropHunt is a multiplayer game where there are two teams: Hunters and Props. Props will hide from hunters, while hunters will find them. Props have to survive for 6 minutes by becoming various objects on the map and blending in with them.
The game is built on Unreal Engine using a combination of both blueprints and C++.
Assets in the game are mostly from the marketplace that have been modified in Blender, and some are my own.
Requires 2 players minimum. The game can be played without Steam, but only offline over LAN.
Steam will be required to play online.
Link: https://jangomango2001.itch.io/prophunt
Update 0.2.3 Functions converted to C++, Some level changes and Bug Fixes
Conversion to C++
- Movement code
- Mouse/Aiming
- Weapon Collision Check
- Prop Rotation
- Left & Right Hand Transform
- Object Grab System
Additions
- Added Vegetation inside buildings of Valley Levels
- Added Ocean Sounds
- Added Closets for Level Mansion
- Added Doorbells (experimental)
- Added Snow Sparkle to Cabin(Snowy)
- Added icicles to Cabin(Snowy)
Changes
- Cabin Snow Materials Changed
- Cabins are now covered in Snow
- Fence render distance increased
- Light Render Distance in Valley(Night) increased
- Fog Scattering from lights in Valley Maps reduced
- Color temperature changed to warmer tone in Bathrooms of Valley Maps
- Rain intensity reduced
Fixes
- Fixed Performance issues in Valley Maps
- Fixed Performance issues in Cabin(Rainy)
- Fixed Attenuation of Jump Footstep sounds
- Fixed Media De-sync between speakers and character props
- Fixed Bullet Hit Particles & Debris Particles
- Fixed Level Travel Crash while using Steam online Sub-System