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Opulence

Souls-Like Metroidvania set in an opulent world with a dark secret · By Zach Jaeger

feedback

A topic by ^densch created Apr 26, 2023 Views: 59 Replies: 1
Viewing posts 1 to 2
(+1)

not a bad game, running an jumping feels really fluid.
just:
1. why has the standing attack such a long animation?
like i cant attack n enemy with a standing attack wihtout geting hit back since the attack animation takes that long.
2. maybe me but the run and jump doesnt seem to work reliably sometimes.
I run and press jump but sometimes he jsut keeps running nonetheless. maybe I tapped spacebar too lightly?
3. can you increase attack range?
for example the first enemy I find it kind of hard to attack jump him cause I dont know where the attack will jsut barely hit him, without me alredy being inside the enemy and taking damage.
4. turret enemy.
no idea how to get past.
ducking isnt a thing and you have not much of an attakc indication to make well timed jumps , which arent easy either way.

that aside, nice looking game, fluid movement especially, love to runaround.
just enemy encounters dont have me that hyped up yet since it's hard to hit without being hit back

Developer

Hi! Thank you for taking the time to play my game :) A lot of people have run into issues with the turret obstacle, and I should make it more clear in game but you can actually dodge through their fireballs! You have iframes when dodging and can dodge through enemies as well. Currently the combat is designed to bait the enemy to attack, dodge through it, and then attack the enemy from behind when they're cooling down!