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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

[SOLVED - user error!] Death Emit bug

A topic by arirish created Aug 19, 2018 Views: 300 Replies: 2
Viewing posts 1 to 3

I'm having an issue with the Death Emit slider. If I change it from 'none' to '0', it starts to emit particles with similar attributes to the main particle. If I increase it above 0, it only emits basic red particles, no matter what my particle looks like. Not sure if this is intended behavior, but my guess is no, because I don't see any way to change the attributes of the death emit particles.

Death emit particles creates the particles of the emitter set by the slider. 

This means that if your emitter 0 is a green dots. On emiter 2 if you set : Death Emitter 0 , when this second emiter dies will spawn the particles on emitter 0.

(+1)

Perfect. I was misunderstanding how that slider worked. I thought it was NUMBER of particles created. Now it makes sense why it's behaving the way it is. Thanks a lot.