Progress Update 6/24/16
We have been working hard on the game since PegJam2016 and we wanted to share some of our progress. We have enhanced the split screen gaming with a more robust character selection screen where you are now a different colour which we intend to be a class selection screen once you can fight back.
We have also improved the grabbing mechanics to make it a little more fluid while picking up objects. We have added a face to the monster so now when playing as a controller character you are able to see where the monster is looking to make it a little easier to hide.
We have also added a 10 second window at the beginning of the game where the monster can not see the players to give them time to hide.
[video coming soon]
- Players still move buildings so you will be able to find them easily.
- Sometimes when grabbed you will get stuck in the ground
Please give us feedback and let us know what kind of features you would like in a game like this, we want to build something that is actually fun so this is your chance to impact the development.