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Bit Space Development

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A member registered Jun 18, 2016 · View creator page →

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A fantastic, fun experience. Great work!

Anybody can download, make sure you have a SteamVR capable machine and HMD. Should work with all Windows Mixed Reality headsets, Vive, and Oculus

The Goal

For each player that you throw through the ring on the outside of the play area you will get 5 points and each building you throw will give you 1 point the time left in the match will be displayed on the blimp circling the map. When the time runs out switch seats and the next player can have a turn destroying the city.

DESTROY EVERYTHING

Instructions

Players will grab a controller (up to 4) to start the local split screen. One player will be in VR. Each player for the split screen experience will press the A Button to indicate that they are ready.

Once each player is ready the game will begin.

There is a 10 second window where the VR character is unable to see the other players so they can hide. The monster character will be able to start smashing the city and hunting for players.

Known Bugs

  • Players may get stuck when thrown by the monster in VR
  • Spawn points are not randomized
  • Players can move buildings

Credits

  • Lead Developer - Landon Butterworth
  • Developer - Alex Apperley
  • Lead Designer - Daniel Harrison
  • Artist - Samara Hoffmann
  • Server Dev / Video production - Julia Passamani
  • Producer (boss?) - Dan Blair

Controls:

VR: In VR you are wearing the HTC Vive helmet, you use the Vive controllers to pick up enemies and smash the city.

  1. Trigger - Hold and release building and characters

Player: As a player you will utilize the controller to run around the city and hide from the player in VR.

  1. A Button - Used to jump around the level, avoid being grabbed.
  2. Left Joystick - Used to look around the level
  3. Right Joystick - Used to run around the level.

You can watch the gameplay trailer here! We will be posting an downloadable build shortly. You will need to have at least an HTC Vive and some gamepads to play multiplayer.

Progress Update 6/24/16

We have been working hard on the game since PegJam2016 and we wanted to share some of our progress. We have enhanced the split screen gaming with a more robust character selection screen where you are now a different colour which we intend to be a class selection screen once you can fight back.

We have also improved the grabbing mechanics to make it a little more fluid while picking up objects. We have added a face to the monster so now when playing as a controller character you are able to see where the monster is looking to make it a little easier to hide.

We have also added a 10 second window at the beginning of the game where the monster can not see the players to give them time to hide.


[video coming soon]


Bugs

  1. Players still move buildings so you will be able to find them easily.
  2. Sometimes when grabbed you will get stuck in the ground

Please give us feedback and let us know what kind of features you would like in a game like this, we want to build something that is actually fun so this is your chance to impact the development.

Code White: Irresponsible Science

This is a blended multiplayer game. that blends traditional gaming aspects with VR experiences, the working title is "Code White: Irresponsible Science". It's a collection of mini games that pit the player in VR against 1-3 other players on the computer all based around the central story of experiments gone wrong. Our objectives with this project are: simple, silly, fun, inclusive.

WARNING

This is an early tech demo and has not been tested on all machines and may have game breaking bugs. Please report bugs to info@bitspacedevelopment.com or here in the comments.


Instructions

Players will grab a controller (up to 4) to start the local split screen. One player will be in VR. Each player for the split screen experience will press the A Button to indicate that they are ready.

Once each player is ready the game will begin.

There is a 10 second window where the VR character is unable to see the other players so they can hide. The monster character will be able to start smashing the city and hunting for players.

The Goal

For each player that you throw through the ring on the outside of the play area you will get 5 points and each building you throw will give you 1 point the time left in the match will be displayed on the blimp circling the map. When the time runs out switch seats and the next player can have a turn destroying the city.

DESTROY EVERYTHING


Controls:

VR: In VR you are wearing the HTC Vive helmet, you use the Vive controllers to pick up enemies and smash the city.

  1. Trigger - Hold and release building and characters

Player: As a player you will utilize the controller to run around the city and hide from the player in VR.

  1. A Button - Used to jump around the level, avoid being grabbed.
  2. Left Joystick - Used to look around the level
  3. Right Joystick - Used to run around the level.

Known Bugs

  • Players may get stuck when thrown by the monster in VR
  • Spawn points are not randomized
  • Players can move buildings

Credits

  • Lead Developer - Landon Butterworth
  • Developer - Alex Apperley
  • Lead Designer - Daniel Harrison
  • Artist - Samara Hoffmann
  • Server Dev / Video production - Julia Passamani
  • Producer (boss?) - Dan Blair


Glad you like it, can't wait for you to try more :)

We have a build we will be releasing soon, make sure you have your Vive set up and xbox controllers ready. We are hoping for some feedback for what is fun / what isn't fun.

The trailer has been posted, we will have downloadable builds available soon. We have fluid multiplayer working between VR and non-VR players. A very interesting party game prototype. This page will be updated as we release portions of the game.