Hey all been working on a game in my free time for the last 6 months. I've always been a developer stuck in prototype hell and decided to take on a project I could get done in 3 months. So before my 40th birthday I was trying to finally release a game of my own! Here we are 6 months later and I'm finally happy enough with to show it. The game is a brick breaker action roguelite the hook is majority of the items play off the disk juggling mechanic. So there is an active risk reward system that is rooted in retro game mechanics. I'd appreciate any time you spend playing it as you all know developing in a bubble makes it difficult for me to be critical without an emotional attatchment!
If you have any questions let me know!
check it out here: