This one was practically all done by Capstee.
-When an Unaware character is trying to get through a door, it will go through IMMEDIATELY upon the door being opened, but will only damage the door in 1 second intervals. -SomeBunny could previously only exit the office through the right door, but can now exit through either door. SomeBunny-VW could exit without an opening, but he now works the same as this. -SomeBunny now stays in the office for 5-7 seconds instead of 4-8. -SomeBunny-VW now makes a sound every time he moves... but is invisible in cams 4 and 5. He no longer turns red when respawning at cam 6, and the time you have to zap him has been reduced to 2 seconds to be consistent with how long he stays in the doorway otherwise. -Agod now spawns / respawns at cam 1 and cannot backtrack to it. -The method by which we prevented Agod from coming in when you let in Dialixx or Stavbearer has been reworked to no longer involve them. Instead, Agod will simply have a period of 1 second where having the barrier up at any point will get rid of him, and failing to deal with him at this time will let him attack. Agod ZX has the same thing. -Agod-ZX is now guaranteed to try to enter the office whenever he has the opportunity, and if he fails, he is guaranteed to move to another camera. This also has the same sound cue as dealing with normal Agod, unless it's Lamp that got in his way. -When Agod gets into the office, he will now default to turning barriers on unless it'll stop someone from killing you, and update his barrier decisions once per second. -Agod-VW's alternate behavior will now trigger if Lamp and SomeBunny-VW are both active. -Agod and ThatRedBastard have each been made a bit slower. DocMcStuffins has been made 2 bits faster. -Lamp's code has gotten some cleaning, but the only mechanical differences should be camstatics happening correctly, and an extra 5 seconds between Lamp attacks. -Agods that don't start in the office will no longer prevent Algol-VW from spawning at doorways. -Algol-VW now has normal Algol's cooldown of 10 seconds. He'll still appear every time he can though. -Extra Nights now send you back to the Extra Nights menu automatically after you win, like they're supposed to. -The Misc Drone's most hated attack, the 8-way homing attack from the second phase, has been nerfed to have the delay between shots increased. -There have been a few minor text adjustments, like the custom night telling you how to activate VW variants. -HOPEFULLY fixed a visual bug with the camera buttons.