Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ThatRedBastard

7
Posts
5
Topics
2
Followers
A member registered Oct 09, 2022 · View creator page →

Creator of

Recent community posts

Alright... probably final update! That's all we wrote.

-Every secret cutscene code is now hidden in a unique way! That means some of them have been moved, though the code itself is unchanged. There is also one new secret cutscene.  
-There's some fresh new drone content! This is deeefinitely not  related to the above...  
-You can now finally enable the No-Hit Helper within the Final Fight.  -In the process of making the new drone content, the original schmup fights have gotten some very minor alterations that aren't worth listing individually.  
-The Extra Nights menu now features special completion stars for Night """6""" regarding ArcOfDream's achievement.

Congratulations to tooaaaao for beating Ultimate Despair, truly a cracked individual.

-Winning Custom Night now shows you how long you took to complete it, and how many typing mistakes you made.  
-The first phase of the final battle has gotten a couple of "new" attacks.  
-The Misc Drone now transitions to Phase 2 when it's supposed to.  
-Visible hitbox is now a toggle instead of you having to hold down click.  
-Fixed a potential softlock at the end of night 5 that was introduced by Agod's new office behavior.  
-The scripted event in night 5 now happens at a higher quota.  
-It should no longer be possible to accidentally get the Endless Mode reward early.  
-Extra Nights that have been beaten now show a star in the Extra Nights menu.  
-The game over screen will now display your screw-ups.  
-More text fixes. Ultimate Despair is no longer Utlimate Despair.

Whoops! We encountered an issue regarding Agod, this patch is mainly here to fix it. Dialixx has also gotten a slight bit of tweaking too.


-Fixed a bug regarding Agod-VW's alt form.

-Dialix now gives an extra 3 seconds every time he visits, assuming you have ArcOfDream active

-Did some writing adjustments to make it clearer to explain what VW-Variants do.

This one was practically all done by Capstee.

-When an Unaware character is trying to get through a door, it will go through IMMEDIATELY upon the door being opened, but will only damage the door in 1 second intervals.
-SomeBunny could previously only exit the office through the right door, but can now exit through either door. SomeBunny-VW could exit without an opening, but he now works the same as this. 
-SomeBunny now stays in the office for 5-7 seconds instead of 4-8. 
-SomeBunny-VW now makes a sound every time he moves... but is invisible in cams 4 and 5. He no longer turns red when respawning at cam 6, and the time you have to zap him has been reduced to 2 seconds to be consistent with how long he stays in the doorway otherwise. 
-Agod now spawns / respawns at cam 1 and cannot backtrack to it. 
-The method by which we prevented Agod from coming in when you let in Dialixx or Stavbearer has been reworked to no longer involve them. Instead, Agod will simply have a period of 1 second where having the barrier up at any point will get rid of him, and failing to deal with him at this time will let him attack. Agod ZX has the same thing. 
-Agod-ZX is now guaranteed to try to enter the office whenever he has the opportunity, and if he fails, he is guaranteed to move to another camera. This also has the same sound cue as dealing with normal Agod, unless it's Lamp that got in his way. 
-When Agod gets into the office, he will now default to turning barriers on unless it'll stop someone from killing you, and update his barrier decisions once per second. 
-Agod-VW's alternate behavior will now trigger if Lamp and SomeBunny-VW are both active. 
-Agod and ThatRedBastard have each been made a bit slower. DocMcStuffins has been made 2 bits faster. 
-Lamp's code has gotten some cleaning, but the only mechanical differences should be camstatics happening correctly, and an extra 5 seconds between Lamp attacks. 
-Agods that don't start in the office will no longer prevent Algol-VW from spawning at doorways. 
-Algol-VW now has normal Algol's cooldown of 10 seconds. He'll still appear every time he can though. -Extra Nights now send you back to the Extra Nights menu automatically after you win, like they're supposed to. 
-The Misc Drone's most hated attack, the 8-way homing attack from the second phase, has been nerfed to have the delay between shots increased. 
-There have been a few minor text adjustments, like the custom night telling you how to activate VW variants. 
-HOPEFULLY fixed a visual bug with the camera buttons.
(1 edit)

Whoops, found some issues. So here's this quick little patch:

-Changed Unaware door damage to be less random and use the same values when being hit from the outside vs the inside. Getting hit from the inside also now triggers a time penalty for Arc ZX. 
-Reverted Stavbearer's speed buff from the previous patch. 
-The watch times stated in Doc's custom night description were inaccurate. They've been slightly adjusted and stated accurately. 
-Changed Agod's new sound cue so it doesn't contain the "Unaware Visitor" sound any more. 
-Fixed the new alternate Agod VW so he doesn't cease to exist after you defend against him once. 
-More writing adjustments
-After talking to Classical in day 2, you are sent back to the second page instead of the first

Oh, my bad I see.

After looking it up while that can kinda be achieved, it seems require some Notetag scripting to get the effects going, and I'd rather not go through all of that process for most states that stack.

I got kiiinda close with the visuals I wanted from editing the plugin file by editing out the draw functions, but having more than one stack will cause a visual bug where a seperate invisible state icon with VISIBLE counters to appear. Guess I'll have to take this L.

Hey, are you able to add in better compatibility with Yanfly's Buff States Core? It kinda overrides the Turn and State counters and I've banging my head up the wall trying to figure to modify the file of this plugin to see if I can get it to look right but can't really figure out