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Anemoiapolis: Chapter 1

Explore old malls, empty water parks, and existential dread · By Andrew Quist

Worth the wait? Idk. Cool regardless. (Final thoughts (aka criticisms/suggestions/idk))

A topic by mom0367 created Mar 04, 2023 Views: 247 Replies: 1
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Itch.io seems to have just evaporated the comment section so I guess I'll just make a topic.

Spoiler warning? I guess? Don't really like adding those but of course it's gonna cover the game.


-Was a bit shorter than I expected, though I'm not exactly complaining.

-While feeling a bit underimplemented, the ticket system is a cool concept, and having a hub of sorts.

-Though I do feel it should be clarified where you can backtrack for tickets, I would've spent forever roaming the convention hall if I didn't think to replay the intro and scour it for them.

-Wish there was a way to adjust the amount of visual noise present short of outright disabling it, I genuinely thought the game had a graphical downgrade for a bit because of how heavy it is.

-The waterpark area had slight amounts of strangeness, mainly in the behavior of the smaller slides; the layout of the "water resevoir" section had me a bit confused, coming from the demo it really feels like I skipped something by accident; also the pal introduced in that level had a bit of a (well maybe two) moment(s) where I could just stare at him because I hadn't touched his disappearance trigger yet.

-There was a bit of z-fighting in the ceiling vents, a place where you could see through the side of a model in the theater, and a bit of misplaced ground texture in the "store area" (Nitpick, I know)

-The villain aptly named "villain" in the credits was a surprise, not in a positive or negative way yet, just curious on where this will head.


Overall, did me staying up all day waiting for this game to release pay off? Hell if I know. Really nice work you've accomplished for a free time project.

"I would've spent forever roaming the convention hall if I didn't think to replay the intro and scour it for them."

Yeah, I did exactly this. I didn't find any tickets in the golf game so I spent awhile scouring the convention hall looking before out of desperation redoing the intro.

The problem then is that in the Theatre you find more than enough tickets to get to the pool.

The intercom also mentions something about getting tickets via documentation in the bin(?) on the bottom floor but none of the bins seem to contain anything.

The Golf minigame felt a bit shoddy as well. I thought I had to play it up until hole 20 where I just gave up and left. With no scoring system and it not exactly feeling fun it feels a bit pointless. If the dev sees this, maybe the Golf minigame can award tickets if you get it into the hole with a low stroke?

I didn't stay up as it was an evening release in my timezone but I think for the $6 USD I spent on it, the game was a decent time killer.