Idk pews look like pretty comfortable sleeping spots.
mom0367
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Itch.io seems to have just evaporated the comment section so I guess I'll just make a topic.
Spoiler warning? I guess? Don't really like adding those but of course it's gonna cover the game.
-Was a bit shorter than I expected, though I'm not exactly complaining.
-While feeling a bit underimplemented, the ticket system is a cool concept, and having a hub of sorts.
-Though I do feel it should be clarified where you can backtrack for tickets, I would've spent forever roaming the convention hall if I didn't think to replay the intro and scour it for them.
-Wish there was a way to adjust the amount of visual noise present short of outright disabling it, I genuinely thought the game had a graphical downgrade for a bit because of how heavy it is.
-The waterpark area had slight amounts of strangeness, mainly in the behavior of the smaller slides; the layout of the "water resevoir" section had me a bit confused, coming from the demo it really feels like I skipped something by accident; also the pal introduced in that level had a bit of a (well maybe two) moment(s) where I could just stare at him because I hadn't touched his disappearance trigger yet.
-There was a bit of z-fighting in the ceiling vents, a place where you could see through the side of a model in the theater, and a bit of misplaced ground texture in the "store area" (Nitpick, I know)
-The villain aptly named "villain" in the credits was a surprise, not in a positive or negative way yet, just curious on where this will head.
Overall, did me staying up all day waiting for this game to release pay off? Hell if I know. Really nice work you've accomplished for a free time project.