I feel like you shouldn't have to reload completely every time after dying, it makes the game take forever to load.
Also how do you close the shop?
Itch.io seems to have just evaporated the comment section so I guess I'll just make a topic.
Spoiler warning? I guess? Don't really like adding those but of course it's gonna cover the game.
-Was a bit shorter than I expected, though I'm not exactly complaining.
-While feeling a bit underimplemented, the ticket system is a cool concept, and having a hub of sorts.
-Though I do feel it should be clarified where you can backtrack for tickets, I would've spent forever roaming the convention hall if I didn't think to replay the intro and scour it for them.
-Wish there was a way to adjust the amount of visual noise present short of outright disabling it, I genuinely thought the game had a graphical downgrade for a bit because of how heavy it is.
-The waterpark area had slight amounts of strangeness, mainly in the behavior of the smaller slides; the layout of the "water resevoir" section had me a bit confused, coming from the demo it really feels like I skipped something by accident; also the pal introduced in that level had a bit of a (well maybe two) moment(s) where I could just stare at him because I hadn't touched his disappearance trigger yet.
-There was a bit of z-fighting in the ceiling vents, a place where you could see through the side of a model in the theater, and a bit of misplaced ground texture in the "store area" (Nitpick, I know)
-The villain aptly named "villain" in the credits was a surprise, not in a positive or negative way yet, just curious on where this will head.
Overall, did me staying up all day waiting for this game to release pay off? Hell if I know. Really nice work you've accomplished for a free time project.