Every scene is resolved in a single fate check? If this is right...what's the difference between a combat scene and a detailed combat scene? H
There's no enemy stats or advance clocks or something like that? ow can u enter in an advantage scene and why you can ever need it? What's the sense of some traits? By example Frostbite Assault (you spend 1 fallout to do more damage... to what?)...or Icy Blast (you make area damage). It's just flavour?
And...you can die?
In the sentence "Once you've chosen your feature, take the suit assigned to it t and take advantage of any traits that give you a bonus to that particular suit "...what you mean by "take the suit"?
How is determined the rank of the suit? I guess spades > hearts > clubs > diamonds cause is the order of the Features and Resource track but can't find it explicitly.
There's a correlation between the suit and the feature? or you can put, let's say, combat skills in diamonds and mental skills in heart. Or mix different skill types? And how many atributes you can/should put? You should add/remove some with experience/injuries/advancement?
Maybe i'm too used to the ironsworn system and the advantage/disadvantage combat mechanics and my questions seems weird.