A CopperCube 3d game engine extension that lets you execute commands at custom raycast hit detection results (true or false) within your CopperCube game projects. Start and end positions of the customizable raycast length & direction can easily be adjusted by start/end helper nodes' positions in the CopperCube editor. The extension can be used as behavior (permanently checking for raycast results) or as action checking at custom events like time intervals, key presses, variable's statuses, etc. - both action & behavior are included. Helper nodes can also simply be hidden in project runtime mode.
https://hadoken-records.itch.io/coppercube-do-at-raycast-hit