Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

UV/Image Editor Help

A topic by ricoartistico created Jul 31, 2018 Views: 523 Replies: 1
Viewing posts 1 to 2


Loving Sprytile so far! 

Kinda of figuring a lot out while using it, and I saw someone editing the UVs  during the sped up version of their video.


I wanted a method of using pixel textures through sprytile, but breaking the shapes a little more. I saw that when I paint onto a face a new UV appears on the palette on the right, and looks like navigating them would be a nightmare.  What is the most efficient way to use/reuse these textures on multiple faces?

I couldn't find a resource for this online.  Am I totally going about this the wrong way?

Any help is much appreciated!

Thank You!


(Attempt at a bubbling cauldron)


Using the paint mode will give the most control, but it may still be down to hand tweaking the UVs to get the best results. You can try turning off pixel and edge snap in the painting options, so the UV won't try to stretch out over your selection.

Using edge hinting might also be a good way to guide how Sprytile places the UV. If you select an edge on the mesh, Sprytile will attempt to use that edge as the “bottom” of how it arranges the UV.

Turning off the stretch options in paint might be a good idea. The grid on the right side of the paint options determines the alignment of the UV island on your selected tile.